Files
BlenderSharp/BlendFile/DNA/SceneRenderView.cs
2025-03-12 19:02:40 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(800, "SceneRenderView", 152)]
public class SceneRenderView {
[DNAFieldAttribute(8, "SceneRenderView", 0, "*next", "SceneRenderView", true, 0)]
public SceneRenderView next;
[DNAFieldAttribute(8, "SceneRenderView", 1, "*prev", "SceneRenderView", true, 8)]
public SceneRenderView prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAArrayAttribute(64, "char", 3, "suffix[64]", "System.Char[]", 64, false, 80)]
public char[] suffix = new System.Char[64];
[DNAFieldAttribute(4, "int", 4, "viewflag", "int", false, 144)]
public int viewflag;
[DNAArrayAttribute(4, "char", 5, "_pad2[4]", "System.Char[]", 4, false, 148)]
public char[] _pad2 = new System.Char[4];
public SceneRenderView() {
this.next = default;
this.prev = default;
this.name = default;
this.suffix = default;
this.viewflag = default;
this._pad2 = default;
}
public SceneRenderView(SceneRenderView next, SceneRenderView prev, char[] name, char[] suffix, int viewflag, char[] _pad2) {
this.next = next;
this.prev = prev;
this.name = name;
this.suffix = suffix;
this.viewflag = viewflag;
this._pad2 = _pad2;
}
}
}