Files
BlenderSharp/BlendFile/DNA/TFace.cs
2025-03-12 19:02:40 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(422, "TFace", 64)]
public class TFace {
[DNAFieldAttribute(8, "void", 0, "*tpage", "void", true, 0)]
public object tpage;
[DNAArrayAttribute(32, "float", 1, "uv[4][2]", "System.Single[,]", 8, false, 8)]
public float[,] uv = new System.Single[4,2];
[DNAArrayAttribute(16, "int", 2, "col[4]", "System.Int32[]", 4, false, 40)]
public int[] col = new System.Int32[4];
[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 56)]
public char flag;
[DNAFieldAttribute(1, "char", 4, "transp", "char", false, 57)]
public char transp;
[DNAFieldAttribute(2, "short", 5, "mode", "short", false, 58)]
public short mode;
[DNAFieldAttribute(2, "short", 6, "tile", "short", false, 60)]
public short tile;
[DNAFieldAttribute(2, "short", 7, "unwrap", "short", false, 62)]
public short unwrap;
public TFace() {
this.tpage = default;
this.uv = default;
this.col = default;
this.flag = default;
this.transp = default;
this.mode = default;
this.tile = default;
this.unwrap = default;
}
public TFace(object tpage, float[,] uv, int[] col, char flag, char transp, short mode, short tile, short unwrap) {
this.tpage = tpage;
this.uv = uv;
this.col = col;
this.flag = flag;
this.transp = transp;
this.mode = mode;
this.tile = tile;
this.unwrap = unwrap;
}
}
}