Files
BlenderSharp/BlendFile/DNA/ViewLayer.cs
2025-03-12 19:02:40 +01:00

164 lines
7.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(163, "ViewLayer", 328)]
public class ViewLayer {
[DNAFieldAttribute(8, "ViewLayer", 0, "*next", "ViewLayer", true, 0)]
public ViewLayer next;
[DNAFieldAttribute(8, "ViewLayer", 1, "*prev", "ViewLayer", true, 8)]
public ViewLayer prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 80)]
public short flag;
[DNAArrayAttribute(6, "char", 4, "_pad[6]", "System.Char[]", 6, false, 82)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(16, "ListBase", 5, "object_bases", "ListBase", false, 88)]
public ListBase object_bases;
[DNAFieldAttribute(8, "SceneStats", 6, "*stats", "SceneStats", true, 104)]
public SceneStats stats;
[DNAFieldAttribute(8, "Base", 7, "*basact", "Base", true, 112)]
public Base basact;
[DNAFieldAttribute(16, "ListBase", 8, "layer_collections", "ListBase", false, 120)]
public ListBase layer_collections;
[DNAFieldAttribute(8, "LayerCollection", 9, "*active_collection", "LayerCollection", true, 136)]
public LayerCollection active_collection;
[DNAFieldAttribute(4, "int", 10, "layflag", "int", false, 144)]
public int layflag;
[DNAFieldAttribute(4, "int", 11, "passflag", "int", false, 148)]
public int passflag;
[DNAFieldAttribute(4, "float", 12, "pass_alpha_threshold", "float", false, 152)]
public float pass_alpha_threshold;
[DNAFieldAttribute(2, "short", 13, "cryptomatte_flag", "short", false, 156)]
public short cryptomatte_flag;
[DNAFieldAttribute(2, "short", 14, "cryptomatte_levels", "short", false, 158)]
public short cryptomatte_levels;
[DNAArrayAttribute(4, "char", 15, "_pad1[4]", "System.Char[]", 4, false, 160)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 16, "samples", "int", false, 164)]
public int samples;
[DNAFieldAttribute(8, "Material", 17, "*mat_override", "Material", true, 168)]
public Material mat_override;
[DNAFieldAttribute(8, "World", 18, "*world_override", "World", true, 176)]
public World world_override;
[DNAFieldAttribute(8, "IDProperty", 19, "*id_properties", "IDProperty", true, 184)]
public IDProperty id_properties;
[DNAFieldAttribute(56, "FreestyleConfig", 20, "freestyle_config", "FreestyleConfig", false, 192)]
public FreestyleConfig freestyle_config;
[DNAFieldAttribute(8, "ViewLayerEEVEE", 21, "eevee", "ViewLayerEEVEE", false, 248)]
public ViewLayerEEVEE eevee;
[DNAFieldAttribute(16, "ListBase", 22, "aovs", "ListBase", false, 256)]
public ListBase aovs;
[DNAFieldAttribute(8, "ViewLayerAOV", 23, "*active_aov", "ViewLayerAOV", true, 272)]
public ViewLayerAOV active_aov;
[DNAFieldAttribute(16, "ListBase", 24, "lightgroups", "ListBase", false, 280)]
public ListBase lightgroups;
[DNAFieldAttribute(8, "ViewLayerLightgroup", 25, "*active_lightgroup", "ViewLayerLightgroup", true, 296)]
public ViewLayerLightgroup active_lightgroup;
[DNAFieldAttribute(16, "ListBase", 26, "drawdata", "ListBase", false, 304)]
public ListBase drawdata;
[DNAFieldAttribute(8, "GHash", 28, "*object_bases_hash", "GHash", true, 320)]
public GHash object_bases_hash;
public ViewLayer() {
this.next = default;
this.prev = default;
this.name = default;
this.flag = default;
this._pad = default;
this.object_bases = default;
this.stats = default;
this.basact = default;
this.layer_collections = default;
this.active_collection = default;
this.layflag = default;
this.passflag = default;
this.pass_alpha_threshold = default;
this.cryptomatte_flag = default;
this.cryptomatte_levels = default;
this._pad1 = default;
this.samples = default;
this.mat_override = default;
this.world_override = default;
this.id_properties = default;
this.freestyle_config = default;
this.eevee = default;
this.aovs = default;
this.active_aov = default;
this.lightgroups = default;
this.active_lightgroup = default;
this.drawdata = default;
this.object_bases_hash = default;
}
public ViewLayer(
ViewLayer next,
ViewLayer prev,
char[] name,
short flag,
char[] _pad,
ListBase object_bases,
SceneStats stats,
Base basact,
ListBase layer_collections,
LayerCollection active_collection,
int layflag,
int passflag,
float pass_alpha_threshold,
short cryptomatte_flag,
short cryptomatte_levels,
char[] _pad1,
int samples,
Material mat_override,
World world_override,
IDProperty id_properties,
FreestyleConfig freestyle_config,
ViewLayerEEVEE eevee,
ListBase aovs,
ViewLayerAOV active_aov,
ListBase lightgroups,
ViewLayerLightgroup active_lightgroup,
ListBase drawdata,
GHash object_bases_hash) {
this.next = next;
this.prev = prev;
this.name = name;
this.flag = flag;
this._pad = _pad;
this.object_bases = object_bases;
this.stats = stats;
this.basact = basact;
this.layer_collections = layer_collections;
this.active_collection = active_collection;
this.layflag = layflag;
this.passflag = passflag;
this.pass_alpha_threshold = pass_alpha_threshold;
this.cryptomatte_flag = cryptomatte_flag;
this.cryptomatte_levels = cryptomatte_levels;
this._pad1 = _pad1;
this.samples = samples;
this.mat_override = mat_override;
this.world_override = world_override;
this.id_properties = id_properties;
this.freestyle_config = freestyle_config;
this.eevee = eevee;
this.aovs = aovs;
this.active_aov = active_aov;
this.lightgroups = lightgroups;
this.active_lightgroup = active_lightgroup;
this.drawdata = drawdata;
this.object_bases_hash = object_bases_hash;
}
}
}