124 lines
5.3 KiB
C#
124 lines
5.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1074, "XrActionMapItem", 288)]
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public class XrActionMapItem {
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[DNAFieldAttribute(8, "XrActionMapItem", 0, "*next", "XrActionMapItem", true, 0)]
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public XrActionMapItem next;
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[DNAFieldAttribute(8, "XrActionMapItem", 1, "*prev", "XrActionMapItem", true, 8)]
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public XrActionMapItem prev;
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[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(1, "char", 3, "type", "char", false, 80)]
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public char type;
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[DNAArrayAttribute(7, "char", 4, "_pad[7]", "System.Char[]", 7, false, 81)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(16, "ListBase", 5, "user_paths", "ListBase", false, 88)]
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public ListBase user_paths;
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[DNAArrayAttribute(64, "char", 6, "op[64]", "System.Char[]", 64, false, 104)]
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public char[] op = new System.Char[64];
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[DNAFieldAttribute(8, "IDProperty", 7, "*op_properties", "IDProperty", true, 168)]
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public IDProperty op_properties;
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[DNAFieldAttribute(8, "PointerRNA", 8, "*op_properties_ptr", "PointerRNA", true, 176)]
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public PointerRNA op_properties_ptr;
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[DNAFieldAttribute(2, "short", 9, "op_flag", "short", false, 184)]
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public short op_flag;
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[DNAFieldAttribute(2, "short", 10, "action_flag", "short", false, 186)]
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public short action_flag;
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[DNAFieldAttribute(2, "short", 11, "haptic_flag", "short", false, 188)]
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public short haptic_flag;
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[DNAFieldAttribute(2, "short", 12, "pose_flag", "short", false, 190)]
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public short pose_flag;
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[DNAArrayAttribute(64, "char", 13, "haptic_name[64]", "System.Char[]", 64, false, 192)]
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public char[] haptic_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 14, "haptic_duration", "float", false, 256)]
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public float haptic_duration;
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[DNAFieldAttribute(4, "float", 15, "haptic_frequency", "float", false, 260)]
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public float haptic_frequency;
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[DNAFieldAttribute(4, "float", 16, "haptic_amplitude", "float", false, 264)]
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public float haptic_amplitude;
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[DNAFieldAttribute(2, "short", 17, "selbinding", "short", false, 268)]
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public short selbinding;
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[DNAArrayAttribute(2, "char", 18, "_pad3[2]", "System.Char[]", 2, false, 270)]
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public char[] _pad3 = new System.Char[2];
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[DNAFieldAttribute(16, "ListBase", 19, "bindings", "ListBase", false, 272)]
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public ListBase bindings;
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public XrActionMapItem() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.type = default;
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this._pad = default;
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this.user_paths = default;
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this.op = default;
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this.op_properties = default;
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this.op_properties_ptr = default;
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this.op_flag = default;
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this.action_flag = default;
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this.haptic_flag = default;
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this.pose_flag = default;
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this.haptic_name = default;
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this.haptic_duration = default;
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this.haptic_frequency = default;
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this.haptic_amplitude = default;
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this.selbinding = default;
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this._pad3 = default;
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this.bindings = default;
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}
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public XrActionMapItem(
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XrActionMapItem next,
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XrActionMapItem prev,
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char[] name,
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char type,
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char[] _pad,
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ListBase user_paths,
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char[] op,
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IDProperty op_properties,
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PointerRNA op_properties_ptr,
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short op_flag,
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short action_flag,
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short haptic_flag,
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short pose_flag,
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char[] haptic_name,
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float haptic_duration,
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float haptic_frequency,
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float haptic_amplitude,
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short selbinding,
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char[] _pad3,
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ListBase bindings) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.type = type;
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this._pad = _pad;
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this.user_paths = user_paths;
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this.op = op;
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this.op_properties = op_properties;
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this.op_properties_ptr = op_properties_ptr;
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this.op_flag = op_flag;
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this.action_flag = action_flag;
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this.haptic_flag = haptic_flag;
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this.pose_flag = pose_flag;
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this.haptic_name = haptic_name;
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this.haptic_duration = haptic_duration;
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this.haptic_frequency = haptic_frequency;
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this.haptic_amplitude = haptic_amplitude;
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this.selbinding = selbinding;
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this._pad3 = _pad3;
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this.bindings = bindings;
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}
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}
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}
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