Files
BlenderSharp/BlendFile/DNA/bActionConstraint.cs
2025-03-12 19:02:40 +01:00

104 lines
4.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(186, "bActionConstraint", 184)]
public class bActionConstraint {
[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
public Object tar;
[DNAFieldAttribute(2, "short", 1, "type", "short", false, 8)]
public short type;
[DNAFieldAttribute(2, "short", 2, "local", "short", false, 10)]
public short local;
[DNAFieldAttribute(4, "int", 3, "start", "int", false, 12)]
public int start;
[DNAFieldAttribute(4, "int", 4, "end", "int", false, 16)]
public int end;
[DNAFieldAttribute(4, "float", 5, "min", "float", false, 20)]
public float min;
[DNAFieldAttribute(4, "float", 6, "max", "float", false, 24)]
public float max;
[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 28)]
public int flag;
[DNAFieldAttribute(1, "char", 8, "mix_mode", "char", false, 32)]
public char mix_mode;
[DNAArrayAttribute(3, "char", 9, "_pad[3]", "System.Char[]", 3, false, 33)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(4, "float", 10, "eval_time", "float", false, 36)]
public float eval_time;
[DNAFieldAttribute(8, "bAction", 11, "*act", "bAction", true, 40)]
public bAction act;
[DNAFieldAttribute(4, "int", 12, "action_slot_handle", "int", false, 48)]
public int action_slot_handle;
[DNAArrayAttribute(66, "char", 13, "action_slot_name[66]", "System.Char[]", 66, false, 52)]
public char[] action_slot_name = new System.Char[66];
[DNAArrayAttribute(2, "char", 14, "_pad1[2]", "System.Char[]", 2, false, 118)]
public char[] _pad1 = new System.Char[2];
[DNAArrayAttribute(64, "char", 15, "subtarget[64]", "System.Char[]", 64, false, 120)]
public char[] subtarget = new System.Char[64];
public bActionConstraint() {
this.tar = default;
this.type = default;
this.local = default;
this.start = default;
this.end = default;
this.min = default;
this.max = default;
this.flag = default;
this.mix_mode = default;
this._pad = default;
this.eval_time = default;
this.act = default;
this.action_slot_handle = default;
this.action_slot_name = default;
this._pad1 = default;
this.subtarget = default;
}
public bActionConstraint(
Object tar,
short type,
short local,
int start,
int end,
float min,
float max,
int flag,
char mix_mode,
char[] _pad,
float eval_time,
bAction act,
int action_slot_handle,
char[] action_slot_name,
char[] _pad1,
char[] subtarget) {
this.tar = tar;
this.type = type;
this.local = local;
this.start = start;
this.end = end;
this.min = min;
this.max = max;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.eval_time = eval_time;
this.act = act;
this.action_slot_handle = action_slot_handle;
this.action_slot_name = action_slot_name;
this._pad1 = _pad1;
this.subtarget = subtarget;
}
}
}