Files
BlenderSharp/BlendFile/DNA/bGPDpalette.cs
2025-03-12 19:02:40 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(258, "bGPDpalette", 104)]
public class bGPDpalette {
[DNAFieldAttribute(8, "bGPDpalette", 0, "*next", "bGPDpalette", true, 0)]
public bGPDpalette next;
[DNAFieldAttribute(8, "bGPDpalette", 1, "*prev", "bGPDpalette", true, 8)]
public bGPDpalette prev;
[DNAFieldAttribute(16, "ListBase", 2, "colors", "ListBase", false, 16)]
public ListBase colors;
[DNAArrayAttribute(64, "char", 3, "info[64]", "System.Char[]", 64, false, 32)]
public char[] info = new System.Char[64];
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 96)]
public short flag;
[DNAArrayAttribute(6, "char", 5, "_pad[6]", "System.Char[]", 6, false, 98)]
public char[] _pad = new System.Char[6];
public bGPDpalette() {
this.next = default;
this.prev = default;
this.colors = default;
this.info = default;
this.flag = default;
this._pad = default;
}
public bGPDpalette(bGPDpalette next, bGPDpalette prev, ListBase colors, char[] info, short flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.colors = colors;
this.info = info;
this.flag = flag;
this._pad = _pad;
}
}
}