Files
BlenderSharp/BlendFile/DNA/bNode.cs
2025-03-12 19:02:40 +01:00

179 lines
7.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(575, "bNode", 360)]
public class bNode {
[DNAFieldAttribute(8, "bNode", 0, "*next", "bNode", true, 0)]
public bNode next;
[DNAFieldAttribute(8, "bNode", 1, "*prev", "bNode", true, 8)]
public bNode prev;
[DNAFieldAttribute(16, "ListBase", 2, "inputs", "ListBase", false, 16)]
public ListBase inputs;
[DNAFieldAttribute(16, "ListBase", 3, "outputs", "ListBase", false, 32)]
public ListBase outputs;
[DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, false, 48)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "identifier", "int", false, 112)]
public int identifier;
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 116)]
public int flag;
[DNAArrayAttribute(64, "char", 7, "idname[64]", "System.Char[]", 64, false, 120)]
public char[] idname = new System.Char[64];
[DNAFieldAttribute(8, "bNodeTypeHandle", 8, "*typeinfo", "bNodeTypeHandle", true, 184)]
public bNodeTypeHandle typeinfo;
[DNAFieldAttribute(2, "short", 9, "type", "short", false, 192)]
public short type;
[DNAFieldAttribute(2, "short", 10, "ui_order", "short", false, 194)]
public short ui_order;
[DNAFieldAttribute(2, "short", 11, "custom1", "short", false, 196)]
public short custom1;
[DNAFieldAttribute(2, "short", 12, "custom2", "short", false, 198)]
public short custom2;
[DNAFieldAttribute(4, "float", 13, "custom3", "float", false, 200)]
public float custom3;
[DNAFieldAttribute(4, "float", 14, "custom4", "float", false, 204)]
public float custom4;
[DNAFieldAttribute(1, "int8_t", 15, "warning_propagation", "int8_t", false, 208)]
public sbyte warning_propagation;
[DNAArrayAttribute(7, "char", 16, "_pad[7]", "System.Char[]", 7, false, 209)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(8, "ID", 17, "*id", "ID", true, 216)]
public ID id;
[DNAFieldAttribute(8, "void", 18, "*storage", "void", true, 224)]
public object storage;
[DNAFieldAttribute(8, "IDProperty", 19, "*prop", "IDProperty", true, 232)]
public IDProperty prop;
[DNAFieldAttribute(8, "bNode", 20, "*parent", "bNode", true, 240)]
public bNode parent;
[DNAFieldAttribute(4, "float", 21, "locx", "float", false, 248)]
public float locx;
[DNAFieldAttribute(4, "float", 22, "locy", "float", false, 252)]
public float locy;
[DNAFieldAttribute(4, "float", 23, "width", "float", false, 256)]
public float width;
[DNAFieldAttribute(4, "float", 24, "height", "float", false, 260)]
public float height;
[DNAFieldAttribute(4, "float", 25, "offsetx", "float", false, 264)]
public float offsetx;
[DNAFieldAttribute(4, "float", 26, "offsety", "float", false, 268)]
public float offsety;
[DNAArrayAttribute(64, "char", 27, "label[64]", "System.Char[]", 64, false, 272)]
public char[] label = new System.Char[64];
[DNAArrayAttribute(12, "float", 28, "color[3]", "System.Single[]", 3, false, 336)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(4, "int", 29, "num_panel_states", "int", false, 348)]
public int num_panel_states;
[DNAFieldAttribute(8, "bNodeRuntimeHandle", 31, "*runtime", "bNodeRuntimeHandle", true, 352)]
public bNodeRuntimeHandle runtime;
public bNode() {
this.next = default;
this.prev = default;
this.inputs = default;
this.outputs = default;
this.name = default;
this.identifier = default;
this.flag = default;
this.idname = default;
this.typeinfo = default;
this.type = default;
this.ui_order = default;
this.custom1 = default;
this.custom2 = default;
this.custom3 = default;
this.custom4 = default;
this.warning_propagation = default;
this._pad = default;
this.id = default;
this.storage = default;
this.prop = default;
this.parent = default;
this.locx = default;
this.locy = default;
this.width = default;
this.height = default;
this.offsetx = default;
this.offsety = default;
this.label = default;
this.color = default;
this.num_panel_states = default;
this.runtime = default;
}
public bNode(
bNode next,
bNode prev,
ListBase inputs,
ListBase outputs,
char[] name,
int identifier,
int flag,
char[] idname,
bNodeTypeHandle typeinfo,
short type,
short ui_order,
short custom1,
short custom2,
float custom3,
float custom4,
sbyte warning_propagation,
char[] _pad,
ID id,
object storage,
IDProperty prop,
bNode parent,
float locx,
float locy,
float width,
float height,
float offsetx,
float offsety,
char[] label,
float[] color,
int num_panel_states,
bNodeRuntimeHandle runtime) {
this.next = next;
this.prev = prev;
this.inputs = inputs;
this.outputs = outputs;
this.name = name;
this.identifier = identifier;
this.flag = flag;
this.idname = idname;
this.typeinfo = typeinfo;
this.type = type;
this.ui_order = ui_order;
this.custom1 = custom1;
this.custom2 = custom2;
this.custom3 = custom3;
this.custom4 = custom4;
this.warning_propagation = warning_propagation;
this._pad = _pad;
this.id = id;
this.storage = storage;
this.prop = prop;
this.parent = parent;
this.locx = locx;
this.locy = locy;
this.width = width;
this.height = height;
this.offsetx = offsetx;
this.offsety = offsety;
this.label = label;
this.color = color;
this.num_panel_states = num_panel_states;
this.runtime = runtime;
}
}
}