Files
BlenderSharp/BlendFile/DNA/BoidRuleFight.cs
2025-03-04 18:48:04 +01:00

36 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(121, "BoidRuleFight", 64)]
public class BoidRuleFight {
[DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)]
public BoidRule rule;
[DNAFieldAttribute(4, "float", 1, "distance", "float", false, 56)]
public float distance;
[DNAFieldAttribute(4, "float", 2, "flee_distance", "float", false, 60)]
public float flee_distance;
public BoidRuleFight() {
this.rule = default;
this.distance = default;
this.flee_distance = default;
}
public BoidRuleFight(BoidRule rule, float distance, float flee_distance) {
this.rule = rule;
this.distance = distance;
this.flee_distance = flee_distance;
}
}
}