Files
BlenderSharp/BlendFile/DNA/EnvelopeGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

80 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(306, "EnvelopeGpencilModifierData", 280)]
public class EnvelopeGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(64, "char", 3, "vgname[64]", "System.Char[]", false, 176)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
public int pass_index;
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
public int flag;
[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 248)]
public int mode;
[DNAFieldAttribute(4, "int", 7, "mat_nr", "int", false, 252)]
public int mat_nr;
[DNAFieldAttribute(4, "float", 8, "thickness", "float", false, 256)]
public float thickness;
[DNAFieldAttribute(4, "float", 9, "strength", "float", false, 260)]
public float strength;
[DNAFieldAttribute(4, "int", 10, "skip", "int", false, 264)]
public int skip;
[DNAFieldAttribute(4, "int", 11, "layer_pass", "int", false, 268)]
public int layer_pass;
[DNAFieldAttribute(4, "int", 12, "spread", "int", false, 272)]
public int spread;
[DNAFieldAttribute(4, "char", 13, "_pad[4]", "System.Char[]", false, 276)]
public char[] _pad = new System.Char[4];
public EnvelopeGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.vgname = default;
this.pass_index = default;
this.flag = default;
this.mode = default;
this.mat_nr = default;
this.thickness = default;
this.strength = default;
this.skip = default;
this.layer_pass = default;
this.spread = default;
this._pad = default;
}
public EnvelopeGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] vgname, int pass_index, int flag, int mode, int mat_nr, float thickness, float strength, int skip, int layer_pass, int spread, char[] _pad) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.mode = mode;
this.mat_nr = mat_nr;
this.thickness = thickness;
this.strength = strength;
this.skip = skip;
this.layer_pass = layer_pass;
this.spread = spread;
this._pad = _pad;
}
}
}