109 lines
5.3 KiB
C#
109 lines
5.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(311, "GreasePencil", 570)]
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public class GreasePencil {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 216)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "GreasePencilLayerTreeGroup", 5, "*root_group_ptr", "GreasePencilLayerTreeGroup", true, 220)]
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public GreasePencilLayerTreeGroup root_group_ptr;
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[DNAFieldAttribute(248, "CustomData", 6, "layers_data", "CustomData", false, 228)]
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public CustomData layers_data;
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[DNAFieldAttribute(4, "int", 7, "attributes_active_index", "int", false, 476)]
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public int attributes_active_index;
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[DNAFieldAttribute(4, "char", 8, "_pad2[4]", "System.Char[]", false, 480)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 9, "*active_node", "GreasePencilLayerTreeNode", true, 484)]
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public GreasePencilLayerTreeNode active_node;
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[DNAFieldAttribute(2, "char", 12, "_pad3[2]", "System.Char[]", false, 492)]
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public char[] _pad3 = new System.Char[2];
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[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 494)]
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public int flag;
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[DNAFieldAttribute(16, "ListBase", 14, "vertex_group_names", "ListBase", false, 498)]
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public ListBase vertex_group_names;
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[DNAFieldAttribute(4, "int", 15, "vertex_group_active_index", "int", false, 514)]
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public int vertex_group_active_index;
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[DNAFieldAttribute(4, "char", 16, "_pad4[4]", "System.Char[]", false, 518)]
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public char[] _pad4 = new System.Char[4];
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[DNAFieldAttribute(40, "GreasePencilOnionSkinningSettings", 17, "onion_skinning_settings", "GreasePencilOnionSkinningSettings", false, 522)]
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public GreasePencilOnionSkinningSettings onion_skinning_settings;
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[DNAFieldAttribute(8, "GreasePencilRuntimeHandle", 18, "*runtime", "GreasePencilRuntimeHandle", true, 562)]
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public GreasePencilRuntimeHandle runtime;
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[DNAListAttribute(8, "GreasePencilDrawingBase", "**drawing_array", 2, "GreasePencilDrawingBase", "drawing_array_size", 3, 570)]
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public System.Collections.Generic.List<GreasePencilDrawingBase> drawing_array;
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[DNAListAttribute(8, "Material", "**material_array", 10, "Material", "material_array_size", 11, 570)]
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public System.Collections.Generic.List<Material> material_array;
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public GreasePencil() {
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this.id = default;
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this.adt = default;
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this._pad = default;
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this.root_group_ptr = default;
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this.layers_data = default;
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this.attributes_active_index = default;
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this._pad2 = default;
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this.active_node = default;
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this._pad3 = default;
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this.flag = default;
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this.vertex_group_names = default;
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this.vertex_group_active_index = default;
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this._pad4 = default;
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this.onion_skinning_settings = default;
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this.runtime = default;
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this.drawing_array = default;
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this.material_array = default;
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}
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public GreasePencil(
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ID id,
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AnimData adt,
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char[] _pad,
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GreasePencilLayerTreeGroup root_group_ptr,
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CustomData layers_data,
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int attributes_active_index,
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char[] _pad2,
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GreasePencilLayerTreeNode active_node,
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char[] _pad3,
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int flag,
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ListBase vertex_group_names,
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int vertex_group_active_index,
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char[] _pad4,
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GreasePencilOnionSkinningSettings onion_skinning_settings,
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GreasePencilRuntimeHandle runtime,
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System.Collections.Generic.List<GreasePencilDrawingBase> drawing_array,
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System.Collections.Generic.List<Material> material_array) {
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this.id = id;
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this.adt = adt;
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this._pad = _pad;
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this.root_group_ptr = root_group_ptr;
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this.layers_data = layers_data;
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this.attributes_active_index = attributes_active_index;
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this._pad2 = _pad2;
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this.active_node = active_node;
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this._pad3 = _pad3;
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this.flag = flag;
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this.vertex_group_names = vertex_group_names;
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this.vertex_group_active_index = vertex_group_active_index;
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this._pad4 = _pad4;
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this.onion_skinning_settings = onion_skinning_settings;
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this.runtime = runtime;
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this.drawing_array = drawing_array;
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this.material_array = material_array;
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}
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}
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}
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