Files
BlenderSharp/BlendFile/DNA/ParticleSystem.cs
2025-03-04 18:48:04 +01:00

294 lines
13 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(233, "ParticleSystem", 688)]
public class ParticleSystem {
[DNAFieldAttribute(8, "ParticleSystem", 0, "*next", "ParticleSystem", true, 0)]
public ParticleSystem next;
[DNAFieldAttribute(8, "ParticleSystem", 1, "*prev", "ParticleSystem", true, 8)]
public ParticleSystem prev;
[DNAFieldAttribute(8, "ParticleSettings", 2, "*part", "ParticleSettings", true, 16)]
public ParticleSettings part;
[DNAFieldAttribute(8, "ParticleData", 3, "*particles", "ParticleData", true, 24)]
public ParticleData particles;
[DNAFieldAttribute(8, "ChildParticle", 4, "*child", "ChildParticle", true, 32)]
public ChildParticle child;
[DNAFieldAttribute(8, "PTCacheEdit", 5, "*edit", "PTCacheEdit", true, 40)]
public PTCacheEdit edit;
[DNAFieldAttribute(8, "ParticleCacheKey", 7, "**pathcache", "ParticleCacheKey", true, 48)]
public ParticleCacheKey pathcache;
[DNAFieldAttribute(8, "ParticleCacheKey", 8, "**childcache", "ParticleCacheKey", true, 56)]
public ParticleCacheKey childcache;
[DNAFieldAttribute(16, "ListBase", 9, "pathcachebufs", "ListBase", false, 64)]
public ListBase pathcachebufs;
[DNAFieldAttribute(16, "ListBase", 10, "childcachebufs", "ListBase", false, 80)]
public ListBase childcachebufs;
[DNAFieldAttribute(8, "ClothModifierData", 11, "*clmd", "ClothModifierData", true, 96)]
public ClothModifierData clmd;
[DNAFieldAttribute(8, "Mesh", 12, "*hair_in_mesh", "Mesh", true, 104)]
public Mesh hair_in_mesh;
[DNAFieldAttribute(8, "Mesh", 13, "*hair_out_mesh", "Mesh", true, 112)]
public Mesh hair_out_mesh;
[DNAFieldAttribute(8, "Object", 14, "*target_ob", "Object", true, 120)]
public Object target_ob;
[DNAFieldAttribute(8, "LatticeDeformData", 15, "*lattice_deform_data", "LatticeDeformData", true, 128)]
public LatticeDeformData lattice_deform_data;
[DNAFieldAttribute(8, "Object", 16, "*parent", "Object", true, 136)]
public Object parent;
[DNAFieldAttribute(16, "ListBase", 17, "targets", "ListBase", false, 144)]
public ListBase targets;
[DNAFieldAttribute(64, "char", 18, "name[64]", "System.Char[]", false, 160)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(64, "float", 19, "imat[4][4]", "System.Single[,]", false, 224)]
public float[,] imat = new System.Single[4,4];
[DNAFieldAttribute(4, "float", 20, "cfra", "float", false, 288)]
public float cfra;
[DNAFieldAttribute(4, "float", 21, "tree_frame", "float", false, 292)]
public float tree_frame;
[DNAFieldAttribute(4, "float", 22, "bvhtree_frame", "float", false, 296)]
public float bvhtree_frame;
[DNAFieldAttribute(4, "int", 23, "seed", "int", false, 300)]
public int seed;
[DNAFieldAttribute(4, "int", 24, "child_seed", "int", false, 304)]
public int child_seed;
[DNAFieldAttribute(4, "int", 25, "flag", "int", false, 308)]
public int flag;
[DNAFieldAttribute(4, "int", 26, "totpart", "int", false, 312)]
public int totpart;
[DNAFieldAttribute(4, "int", 27, "totunexist", "int", false, 316)]
public int totunexist;
[DNAFieldAttribute(4, "int", 28, "totchild", "int", false, 320)]
public int totchild;
[DNAFieldAttribute(4, "int", 29, "totcached", "int", false, 324)]
public int totcached;
[DNAFieldAttribute(4, "int", 30, "totchildcache", "int", false, 328)]
public int totchildcache;
[DNAFieldAttribute(4, "int", 31, "recalc", "int", false, 332)]
public int recalc;
[DNAFieldAttribute(2, "short", 32, "target_psys", "short", false, 336)]
public short target_psys;
[DNAFieldAttribute(2, "short", 33, "totkeyed", "short", false, 338)]
public short totkeyed;
[DNAFieldAttribute(2, "short", 34, "bakespace", "short", false, 340)]
public short bakespace;
[DNAFieldAttribute(6, "char", 35, "_pad1[6]", "System.Char[]", false, 342)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(204, "char", 36, "bb_uvname[3][68]", "System.Char[,]", false, 348)]
public char[,] bb_uvname = new System.Char[3,68];
[DNAFieldAttribute(4, "char", 37, "_pad2[4]", "System.Char[]", false, 552)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(26, "short", 38, "vgroup[13]", "System.Int16[]", false, 556)]
public short[] vgroup = new System.Int16[13];
[DNAFieldAttribute(2, "short", 39, "vg_neg", "short", false, 582)]
public short vg_neg;
[DNAFieldAttribute(2, "short", 40, "rt3", "short", false, 584)]
public short rt3;
[DNAFieldAttribute(6, "char", 41, "_pad3[6]", "System.Char[]", false, 586)]
public char[] _pad3 = new System.Char[6];
[DNAFieldAttribute(8, "PointCache", 42, "*pointcache", "PointCache", true, 592)]
public PointCache pointcache;
[DNAFieldAttribute(16, "ListBase", 43, "ptcaches", "ListBase", false, 600)]
public ListBase ptcaches;
[DNAFieldAttribute(8, "ListBase", 44, "*effectors", "ListBase", true, 616)]
public ListBase effectors;
[DNAFieldAttribute(8, "ParticleSpring", 45, "*fluid_springs", "ParticleSpring", true, 624)]
public ParticleSpring fluid_springs;
[DNAFieldAttribute(4, "int", 46, "tot_fluidsprings", "int", false, 632)]
public int tot_fluidsprings;
[DNAFieldAttribute(4, "int", 47, "alloc_fluidsprings", "int", false, 636)]
public int alloc_fluidsprings;
[DNAFieldAttribute(8, "KDTree_3d", 48, "*tree", "KDTree_3d", true, 640)]
public KDTree_3d tree;
[DNAFieldAttribute(8, "BVHTree", 49, "*bvhtree", "BVHTree", true, 648)]
public BVHTree bvhtree;
[DNAFieldAttribute(8, "ParticleDrawData", 50, "*pdd", "ParticleDrawData", true, 656)]
public ParticleDrawData pdd;
[DNAFieldAttribute(4, "float", 51, "dt_frac", "float", false, 664)]
public float dt_frac;
[DNAFieldAttribute(4, "float", 52, "lattice_strength", "float", false, 668)]
public float lattice_strength;
[DNAFieldAttribute(8, "void", 53, "*batch_cache", "void", true, 672)]
public object batch_cache;
[DNAFieldAttribute(8, "ParticleSystem", 54, "*orig_psys", "ParticleSystem", true, 680)]
public ParticleSystem orig_psys;
public ParticleSystem() {
this.next = default;
this.prev = default;
this.part = default;
this.particles = default;
this.child = default;
this.edit = default;
this.pathcache = default;
this.childcache = default;
this.pathcachebufs = default;
this.childcachebufs = default;
this.clmd = default;
this.hair_in_mesh = default;
this.hair_out_mesh = default;
this.target_ob = default;
this.lattice_deform_data = default;
this.parent = default;
this.targets = default;
this.name = default;
this.imat = default;
this.cfra = default;
this.tree_frame = default;
this.bvhtree_frame = default;
this.seed = default;
this.child_seed = default;
this.flag = default;
this.totpart = default;
this.totunexist = default;
this.totchild = default;
this.totcached = default;
this.totchildcache = default;
this.recalc = default;
this.target_psys = default;
this.totkeyed = default;
this.bakespace = default;
this._pad1 = default;
this.bb_uvname = default;
this._pad2 = default;
this.vgroup = default;
this.vg_neg = default;
this.rt3 = default;
this._pad3 = default;
this.pointcache = default;
this.ptcaches = default;
this.effectors = default;
this.fluid_springs = default;
this.tot_fluidsprings = default;
this.alloc_fluidsprings = default;
this.tree = default;
this.bvhtree = default;
this.pdd = default;
this.dt_frac = default;
this.lattice_strength = default;
this.batch_cache = default;
this.orig_psys = default;
}
public ParticleSystem(
ParticleSystem next,
ParticleSystem prev,
ParticleSettings part,
ParticleData particles,
ChildParticle child,
PTCacheEdit edit,
ParticleCacheKey pathcache,
ParticleCacheKey childcache,
ListBase pathcachebufs,
ListBase childcachebufs,
ClothModifierData clmd,
Mesh hair_in_mesh,
Mesh hair_out_mesh,
Object target_ob,
LatticeDeformData lattice_deform_data,
Object parent,
ListBase targets,
char[] name,
float[,] imat,
float cfra,
float tree_frame,
float bvhtree_frame,
int seed,
int child_seed,
int flag,
int totpart,
int totunexist,
int totchild,
int totcached,
int totchildcache,
int recalc,
short target_psys,
short totkeyed,
short bakespace,
char[] _pad1,
char[,] bb_uvname,
char[] _pad2,
short[] vgroup,
short vg_neg,
short rt3,
char[] _pad3,
PointCache pointcache,
ListBase ptcaches,
ListBase effectors,
ParticleSpring fluid_springs,
int tot_fluidsprings,
int alloc_fluidsprings,
KDTree_3d tree,
BVHTree bvhtree,
ParticleDrawData pdd,
float dt_frac,
float lattice_strength,
object batch_cache,
ParticleSystem orig_psys) {
this.next = next;
this.prev = prev;
this.part = part;
this.particles = particles;
this.child = child;
this.edit = edit;
this.pathcache = pathcache;
this.childcache = childcache;
this.pathcachebufs = pathcachebufs;
this.childcachebufs = childcachebufs;
this.clmd = clmd;
this.hair_in_mesh = hair_in_mesh;
this.hair_out_mesh = hair_out_mesh;
this.target_ob = target_ob;
this.lattice_deform_data = lattice_deform_data;
this.parent = parent;
this.targets = targets;
this.name = name;
this.imat = imat;
this.cfra = cfra;
this.tree_frame = tree_frame;
this.bvhtree_frame = bvhtree_frame;
this.seed = seed;
this.child_seed = child_seed;
this.flag = flag;
this.totpart = totpart;
this.totunexist = totunexist;
this.totchild = totchild;
this.totcached = totcached;
this.totchildcache = totchildcache;
this.recalc = recalc;
this.target_psys = target_psys;
this.totkeyed = totkeyed;
this.bakespace = bakespace;
this._pad1 = _pad1;
this.bb_uvname = bb_uvname;
this._pad2 = _pad2;
this.vgroup = vgroup;
this.vg_neg = vg_neg;
this.rt3 = rt3;
this._pad3 = _pad3;
this.pointcache = pointcache;
this.ptcaches = ptcaches;
this.effectors = effectors;
this.fluid_springs = fluid_springs;
this.tot_fluidsprings = tot_fluidsprings;
this.alloc_fluidsprings = alloc_fluidsprings;
this.tree = tree;
this.bvhtree = bvhtree;
this.pdd = pdd;
this.dt_frac = dt_frac;
this.lattice_strength = lattice_strength;
this.batch_cache = batch_cache;
this.orig_psys = orig_psys;
}
}
}