60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(914, "ShaderFxData", 104)]
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public class ShaderFxData {
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[DNAFieldAttribute(8, "ShaderFxData", 0, "*next", "ShaderFxData", true, 0)]
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public ShaderFxData next;
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[DNAFieldAttribute(8, "ShaderFxData", 1, "*prev", "ShaderFxData", true, 8)]
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public ShaderFxData prev;
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[DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)]
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public int type;
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[DNAFieldAttribute(4, "int", 3, "mode", "int", false, 20)]
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public int mode;
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[DNAFieldAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", false, 24)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 28)]
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public short flag;
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[DNAFieldAttribute(2, "short", 6, "ui_expand_flag", "short", false, 30)]
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public short ui_expand_flag;
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[DNAFieldAttribute(64, "char", 7, "name[64]", "System.Char[]", false, 32)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "char", 8, "*error", "char", true, 96)]
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public char error;
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public ShaderFxData() {
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this.next = default;
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this.prev = default;
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this.type = default;
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this.mode = default;
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this._pad0 = default;
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this.flag = default;
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this.ui_expand_flag = default;
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this.name = default;
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this.error = default;
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}
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public ShaderFxData(ShaderFxData next, ShaderFxData prev, int type, int mode, char[] _pad0, short flag, short ui_expand_flag, char[] name, char error) {
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this.next = next;
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this.prev = prev;
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this.type = type;
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this.mode = mode;
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this._pad0 = _pad0;
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this.flag = flag;
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this.ui_expand_flag = ui_expand_flag;
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this.name = name;
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this.error = error;
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}
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}
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}
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