Files
BlenderSharp/BlendFile/DNA/TextureGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

109 lines
4.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(299, "TextureGpencilModifierData", 352)]
public class TextureGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)]
public int pass_index;
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)]
public int flag;
[DNAFieldAttribute(4, "float", 7, "uv_offset", "float", false, 312)]
public float uv_offset;
[DNAFieldAttribute(4, "float", 8, "uv_scale", "float", false, 316)]
public float uv_scale;
[DNAFieldAttribute(4, "float", 9, "fill_rotation", "float", false, 320)]
public float fill_rotation;
[DNAFieldAttribute(8, "float", 10, "fill_offset[2]", "System.Single[]", false, 324)]
public float[] fill_offset = new System.Single[2];
[DNAFieldAttribute(4, "float", 11, "fill_scale", "float", false, 332)]
public float fill_scale;
[DNAFieldAttribute(4, "int", 12, "layer_pass", "int", false, 336)]
public int layer_pass;
[DNAFieldAttribute(2, "short", 13, "fit_method", "short", false, 340)]
public short fit_method;
[DNAFieldAttribute(2, "short", 14, "mode", "short", false, 342)]
public short mode;
[DNAFieldAttribute(4, "float", 15, "alignment_rotation", "float", false, 344)]
public float alignment_rotation;
[DNAFieldAttribute(4, "char", 16, "_pad[4]", "System.Char[]", false, 348)]
public char[] _pad = new System.Char[4];
public TextureGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.materialname = default;
this.vgname = default;
this.pass_index = default;
this.flag = default;
this.uv_offset = default;
this.uv_scale = default;
this.fill_rotation = default;
this.fill_offset = default;
this.fill_scale = default;
this.layer_pass = default;
this.fit_method = default;
this.mode = default;
this.alignment_rotation = default;
this._pad = default;
}
public TextureGpencilModifierData(
GpencilModifierData modifier,
Material material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float uv_offset,
float uv_scale,
float fill_rotation,
float[] fill_offset,
float fill_scale,
int layer_pass,
short fit_method,
short mode,
float alignment_rotation,
char[] _pad) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.uv_offset = uv_offset;
this.uv_scale = uv_scale;
this.fill_rotation = fill_rotation;
this.fill_offset = fill_offset;
this.fill_scale = fill_scale;
this.layer_pass = layer_pass;
this.fit_method = fit_method;
this.mode = mode;
this.alignment_rotation = alignment_rotation;
this._pad = _pad;
}
}
}