64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(524, "VolumeToMeshModifierData", 224)]
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public class VolumeToMeshModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAFieldAttribute(4, "float", 2, "threshold", "float", false, 128)]
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public float threshold;
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[DNAFieldAttribute(4, "float", 3, "adaptivity", "float", false, 132)]
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public float adaptivity;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 136)]
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public int flag;
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[DNAFieldAttribute(4, "int", 5, "resolution_mode", "int", false, 140)]
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public int resolution_mode;
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[DNAFieldAttribute(4, "float", 6, "voxel_size", "float", false, 144)]
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public float voxel_size;
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[DNAFieldAttribute(4, "int", 7, "voxel_amount", "int", false, 148)]
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public int voxel_amount;
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[DNAFieldAttribute(64, "char", 8, "grid_name[64]", "System.Char[]", false, 152)]
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public char[] grid_name = new System.Char[64];
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[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 216)]
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public object _pad1;
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public VolumeToMeshModifierData() {
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this.modifier = default;
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this.@object = default;
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this.threshold = default;
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this.adaptivity = default;
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this.flag = default;
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this.resolution_mode = default;
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this.voxel_size = default;
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this.voxel_amount = default;
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this.grid_name = default;
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this._pad1 = default;
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}
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public VolumeToMeshModifierData(ModifierData modifier, Object @object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object _pad1) {
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this.modifier = modifier;
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this.@object = @object;
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this.threshold = threshold;
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this.adaptivity = adaptivity;
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this.flag = flag;
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this.resolution_mode = resolution_mode;
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this.voxel_size = voxel_size;
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this.voxel_amount = voxel_amount;
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this.grid_name = grid_name;
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this._pad1 = _pad1;
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}
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}
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}
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