139 lines
5.9 KiB
C#
139 lines
5.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(106, "bArmature", 404)]
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public class bArmature {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "ListBase", 2, "bonebase", "ListBase", false, 216)]
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public ListBase bonebase;
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[DNAFieldAttribute(8, "GHash", 3, "*bonehash", "GHash", true, 232)]
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public GHash bonehash;
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[DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 240)]
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public object _pad1;
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[DNAFieldAttribute(8, "ListBase", 5, "*edbo", "ListBase", true, 248)]
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public ListBase edbo;
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[DNAFieldAttribute(8, "Bone", 6, "*act_bone", "Bone", true, 256)]
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public Bone act_bone;
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[DNAFieldAttribute(8, "EditBone", 7, "*act_edbone", "EditBone", true, 264)]
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public EditBone act_edbone;
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[DNAFieldAttribute(1, "char", 8, "needs_flush_to_id", "char", false, 272)]
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public char needs_flush_to_id;
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[DNAFieldAttribute(3, "char", 9, "_pad0[3]", "System.Char[]", false, 273)]
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public char[] _pad0 = new System.Char[3];
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[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 276)]
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public int flag;
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[DNAFieldAttribute(4, "int", 11, "drawtype", "int", false, 280)]
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public int drawtype;
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[DNAFieldAttribute(2, "short", 12, "deformflag", "short", false, 284)]
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public short deformflag;
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[DNAFieldAttribute(2, "short", 13, "pathflag", "short", false, 286)]
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public short pathflag;
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[DNAFieldAttribute(16, "ListBase", 14, "collections", "ListBase", false, 288)]
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public ListBase collections;
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[DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 304)]
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public int collection_root_count;
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[DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 308)]
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public char[] active_collection_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 372)]
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public int layer_used;
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[DNAFieldAttribute(4, "int", 20, "layer", "int", false, 376)]
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public int layer;
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[DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 380)]
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public int layer_protected;
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[DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 384)]
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public float axes_position;
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[DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 388)]
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public bArmature_Runtime runtime;
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[DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", "collection_array_num", 16, 404)]
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public System.Collections.Generic.List<BoneCollection> collection_array;
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public bArmature() {
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this.id = default;
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this.adt = default;
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this.bonebase = default;
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this.bonehash = default;
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this._pad1 = default;
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this.edbo = default;
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this.act_bone = default;
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this.act_edbone = default;
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this.needs_flush_to_id = default;
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this._pad0 = default;
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this.flag = default;
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this.drawtype = default;
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this.deformflag = default;
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this.pathflag = default;
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this.collections = default;
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this.collection_root_count = default;
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this.active_collection_name = default;
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this.layer_used = default;
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this.layer = default;
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this.layer_protected = default;
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this.axes_position = default;
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this.runtime = default;
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this.collection_array = default;
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}
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public bArmature(
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ID id,
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AnimData adt,
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ListBase bonebase,
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GHash bonehash,
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object _pad1,
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ListBase edbo,
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Bone act_bone,
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EditBone act_edbone,
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char needs_flush_to_id,
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char[] _pad0,
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int flag,
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int drawtype,
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short deformflag,
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short pathflag,
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ListBase collections,
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int collection_root_count,
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char[] active_collection_name,
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int layer_used,
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int layer,
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int layer_protected,
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float axes_position,
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bArmature_Runtime runtime,
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System.Collections.Generic.List<BoneCollection> collection_array) {
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this.id = id;
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this.adt = adt;
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this.bonebase = bonebase;
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this.bonehash = bonehash;
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this._pad1 = _pad1;
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this.edbo = edbo;
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this.act_bone = act_bone;
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this.act_edbone = act_edbone;
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this.needs_flush_to_id = needs_flush_to_id;
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this._pad0 = _pad0;
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this.flag = flag;
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this.drawtype = drawtype;
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this.deformflag = deformflag;
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this.pathflag = pathflag;
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this.collections = collections;
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this.collection_root_count = collection_root_count;
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this.active_collection_name = active_collection_name;
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this.layer_used = layer_used;
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this.layer = layer;
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this.layer_protected = layer_protected;
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this.axes_position = axes_position;
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this.runtime = runtime;
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this.collection_array = collection_array;
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}
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}
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}
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