Files
BlenderSharp/BlendFile/DNA/bGPdata_Runtime.cs

139 lines
6.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(269, "bGPdata_Runtime", 192)]
public class bGPdata_Runtime {
[DNAFieldAttribute(0, "void", "*sbuffer", "void", 8, true, 0)]
public object ptr_sbuffer;
[DNAFieldAttribute(1, "GPUVertBufHandle", "*sbuffer_position_buf", "GPUVertBufHandle", 8, true, 8)]
public GPUVertBufHandle ptr_sbuffer_position_buf;
[DNAFieldAttribute(2, "GPUVertBufHandle", "*sbuffer_color_buf", "GPUVertBufHandle", 8, true, 16)]
public GPUVertBufHandle ptr_sbuffer_color_buf;
[DNAFieldAttribute(3, "GPUBatchHandle", "*sbuffer_batch", "GPUBatchHandle", 8, true, 24)]
public GPUBatchHandle ptr_sbuffer_batch;
[DNAFieldAttribute(4, "bGPDstroke", "*sbuffer_gps", "bGPDstroke", 8, true, 32)]
public bGPDstroke ptr_sbuffer_gps;
[DNAFieldAttribute(5, "short", "playing", "short", 2, false, 40)]
public short playing;
[DNAFieldAttribute(6, "short", "matid", "short", 2, false, 42)]
public short matid;
[DNAFieldAttribute(7, "short", "sbuffer_sflag", "short", 2, false, 44)]
public short sbuffer_sflag;
[DNAFieldAttribute(8, "char", "_pad1[2]", "System.Char[]", 2, false, 46)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(9, "int", "sbuffer_used", "int", 4, false, 48)]
public int sbuffer_used;
[DNAFieldAttribute(10, "int", "sbuffer_size", "int", 4, false, 52)]
public int sbuffer_size;
[DNAFieldAttribute(11, "float", "vert_color_fill[4]", "System.Single[]", 16, false, 56)]
public float[] vert_color_fill = new System.Single[4];
[DNAFieldAttribute(12, "float", "fill_opacity_fac", "float", 4, false, 72)]
public float fill_opacity_fac;
[DNAFieldAttribute(13, "float", "arrow_start[8]", "System.Single[]", 32, false, 76)]
public float[] arrow_start = new System.Single[8];
[DNAFieldAttribute(14, "float", "arrow_end[8]", "System.Single[]", 32, false, 108)]
public float[] arrow_end = new System.Single[8];
[DNAFieldAttribute(15, "int", "arrow_start_style", "int", 4, false, 140)]
public int arrow_start_style;
[DNAFieldAttribute(16, "int", "arrow_end_style", "int", 4, false, 144)]
public int arrow_end_style;
[DNAFieldAttribute(17, "int", "tot_cp_points", "int", 4, false, 148)]
public int tot_cp_points;
[DNAFieldAttribute(18, "bGPDcontrolpoint", "*cp_points", "bGPDcontrolpoint", 8, true, 152)]
public bGPDcontrolpoint ptr_cp_points;
[DNAFieldAttribute(19, "Brush", "*sbuffer_brush", "Brush", 8, true, 160)]
public Brush ptr_sbuffer_brush;
[DNAFieldAttribute(20, "GpencilBatchCache", "*gpencil_cache", "GpencilBatchCache", 8, true, 168)]
public GpencilBatchCache ptr_gpencil_cache;
[DNAFieldAttribute(21, "LineartCache", "*lineart_cache", "LineartCache", 8, true, 176)]
public LineartCache ptr_lineart_cache;
[DNAFieldAttribute(22, "GPencilUpdateCache", "*update_cache", "GPencilUpdateCache", 8, true, 184)]
public GPencilUpdateCache ptr_update_cache;
public bGPdata_Runtime() {
this.ptr_sbuffer = default;
this.ptr_sbuffer_position_buf = default;
this.ptr_sbuffer_color_buf = default;
this.ptr_sbuffer_batch = default;
this.ptr_sbuffer_gps = default;
this.playing = default;
this.matid = default;
this.sbuffer_sflag = default;
this._pad1 = default;
this.sbuffer_used = default;
this.sbuffer_size = default;
this.vert_color_fill = default;
this.fill_opacity_fac = default;
this.arrow_start = default;
this.arrow_end = default;
this.arrow_start_style = default;
this.arrow_end_style = default;
this.tot_cp_points = default;
this.ptr_cp_points = default;
this.ptr_sbuffer_brush = default;
this.ptr_gpencil_cache = default;
this.ptr_lineart_cache = default;
this.ptr_update_cache = default;
}
public bGPdata_Runtime(
object ptr_sbuffer,
GPUVertBufHandle ptr_sbuffer_position_buf,
GPUVertBufHandle ptr_sbuffer_color_buf,
GPUBatchHandle ptr_sbuffer_batch,
bGPDstroke ptr_sbuffer_gps,
short playing,
short matid,
short sbuffer_sflag,
char[] _pad1,
int sbuffer_used,
int sbuffer_size,
float[] vert_color_fill,
float fill_opacity_fac,
float[] arrow_start,
float[] arrow_end,
int arrow_start_style,
int arrow_end_style,
int tot_cp_points,
bGPDcontrolpoint ptr_cp_points,
Brush ptr_sbuffer_brush,
GpencilBatchCache ptr_gpencil_cache,
LineartCache ptr_lineart_cache,
GPencilUpdateCache ptr_update_cache) {
this.ptr_sbuffer = ptr_sbuffer;
this.ptr_sbuffer_position_buf = ptr_sbuffer_position_buf;
this.ptr_sbuffer_color_buf = ptr_sbuffer_color_buf;
this.ptr_sbuffer_batch = ptr_sbuffer_batch;
this.ptr_sbuffer_gps = ptr_sbuffer_gps;
this.playing = playing;
this.matid = matid;
this.sbuffer_sflag = sbuffer_sflag;
this._pad1 = _pad1;
this.sbuffer_used = sbuffer_used;
this.sbuffer_size = sbuffer_size;
this.vert_color_fill = vert_color_fill;
this.fill_opacity_fac = fill_opacity_fac;
this.arrow_start = arrow_start;
this.arrow_end = arrow_end;
this.arrow_start_style = arrow_start_style;
this.arrow_end_style = arrow_end_style;
this.tot_cp_points = tot_cp_points;
this.ptr_cp_points = ptr_cp_points;
this.ptr_sbuffer_brush = ptr_sbuffer_brush;
this.ptr_gpencil_cache = ptr_gpencil_cache;
this.ptr_lineart_cache = ptr_lineart_cache;
this.ptr_update_cache = ptr_update_cache;
}
}
}