Files
BlenderSharp/BlendFile/DNA/bUserMenuItem_Prop.cs

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1004, "bUserMenuItem_Prop", 416)]
public struct bUserMenuItem_Prop {
[DNAFieldAttribute(0, "bUserMenuItem", "item", "bUserMenuItem", 88, false, 0)]
public bUserMenuItem item;
[DNAFieldAttribute(1, "char", "context_data_path[256]", "System.Char[]", 256, false, 88)]
public char[] context_data_path = new System.Char[256];
[DNAFieldAttribute(2, "char", "prop_id[64]", "System.Char[]", 64, false, 344)]
public char[] prop_id = new System.Char[64];
[DNAFieldAttribute(3, "int", "prop_index", "int", 4, false, 408)]
public int prop_index;
[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false, 412)]
public char[] _pad0 = new System.Char[4];
public bUserMenuItem_Prop() {
this.item = default;
this.context_data_path = default;
this.prop_id = default;
this.prop_index = default;
this._pad0 = default;
}
public bUserMenuItem_Prop(bUserMenuItem item, char[] context_data_path, char[] prop_id, int prop_index, char[] _pad0) {
this.item = item;
this.context_data_path = context_data_path;
this.prop_id = prop_id;
this.prop_index = prop_index;
this._pad0 = _pad0;
}
}
}