Files
BlenderSharp/BlendFile/DNA/LineStyleModifier.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(364, "LineStyleModifier", 96)]
public class LineStyleModifier {
[DNAFieldAttribute(0, "LineStyleModifier", "*next", "LineStyleModifier", 8, true, 0)]
public LineStyleModifier ptr_next;
[DNAFieldAttribute(1, "LineStyleModifier", "*prev", "LineStyleModifier", 8, true, 8)]
public LineStyleModifier ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "int", "type", "int", 4, false, 80)]
public int type;
[DNAFieldAttribute(4, "float", "influence", "float", 4, false, 84)]
public float influence;
[DNAFieldAttribute(5, "int", "flags", "int", 4, false, 88)]
public int flags;
[DNAFieldAttribute(6, "int", "blend", "int", 4, false, 92)]
public int blend;
public LineStyleModifier() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.type = default;
this.influence = default;
this.flags = default;
this.blend = default;
}
public LineStyleModifier(LineStyleModifier ptr_next, LineStyleModifier ptr_prev, char[] name, int type, float influence, int flags, int blend) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.type = type;
this.influence = influence;
this.flags = flags;
this.blend = blend;
}
}
}