Files
BlenderSharp/BlendFile/DNA/TransformVars.cs

56 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(898, "TransformVars", 32)]
public struct TransformVars {
[DNAFieldAttribute(0, "float", "ScalexIni", "float", 4, false, 0)]
public float ScalexIni;
[DNAFieldAttribute(1, "float", "ScaleyIni", "float", 4, false, 4)]
public float ScaleyIni;
[DNAFieldAttribute(2, "float", "xIni", "float", 4, false, 8)]
public float xIni;
[DNAFieldAttribute(3, "float", "yIni", "float", 4, false, 12)]
public float yIni;
[DNAFieldAttribute(4, "float", "rotIni", "float", 4, false, 16)]
public float rotIni;
[DNAFieldAttribute(5, "int", "percent", "int", 4, false, 20)]
public int percent;
[DNAFieldAttribute(6, "int", "interpolation", "int", 4, false, 24)]
public int interpolation;
[DNAFieldAttribute(7, "int", "uniform_scale", "int", 4, false, 28)]
public int uniform_scale;
public TransformVars() {
this.ScalexIni = default;
this.ScaleyIni = default;
this.xIni = default;
this.yIni = default;
this.rotIni = default;
this.percent = default;
this.interpolation = default;
this.uniform_scale = default;
}
public TransformVars(float ScalexIni, float ScaleyIni, float xIni, float yIni, float rotIni, int percent, int interpolation, int uniform_scale) {
this.ScalexIni = ScalexIni;
this.ScaleyIni = ScaleyIni;
this.xIni = xIni;
this.yIni = yIni;
this.rotIni = rotIni;
this.percent = percent;
this.interpolation = interpolation;
this.uniform_scale = uniform_scale;
}
}
}