56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(252, "FreestyleConfig", 56)]
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public struct FreestyleConfig {
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[DNAFieldAttribute(0, "ListBase", "modules", "ListBase", 16, false)]
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public ListBase modules;
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[DNAFieldAttribute(1, "int", "mode", "int", 4, false)]
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public int mode;
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[DNAFieldAttribute(2, "int", "raycasting_algorithm", "int", 4, false)]
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public int raycasting_algorithm;
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[DNAFieldAttribute(3, "int", "flags", "int", 4, false)]
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public int flags;
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[DNAFieldAttribute(4, "float", "sphere_radius", "float", 4, false)]
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public float sphere_radius;
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[DNAFieldAttribute(5, "float", "dkr_epsilon", "float", 4, false)]
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public float dkr_epsilon;
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[DNAFieldAttribute(6, "float", "crease_angle", "float", 4, false)]
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public float crease_angle;
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[DNAFieldAttribute(7, "ListBase", "linesets", "ListBase", 16, false)]
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public ListBase linesets;
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public FreestyleConfig() {
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this.modules = default;
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this.mode = default;
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this.raycasting_algorithm = default;
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this.flags = default;
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this.sphere_radius = default;
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this.dkr_epsilon = default;
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this.crease_angle = default;
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this.linesets = default;
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}
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public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) {
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this.modules = modules;
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this.mode = mode;
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this.raycasting_algorithm = raycasting_algorithm;
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this.flags = flags;
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this.sphere_radius = sphere_radius;
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this.dkr_epsilon = dkr_epsilon;
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this.crease_angle = crease_angle;
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this.linesets = linesets;
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}
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}
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}
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