48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(939, "MaskSpaceInfo", 16)]
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public class MaskSpaceInfo {
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[DNAFieldAttribute(0, "Mask", "*mask", "Mask", 8, true)]
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public Mask ptr_mask;
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[DNAFieldAttribute(1, "char", "draw_flag", "char", 1, false)]
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public char draw_flag;
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[DNAFieldAttribute(2, "char", "draw_type", "char", 1, false)]
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public char draw_type;
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[DNAFieldAttribute(3, "char", "overlay_mode", "char", 1, false)]
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public char overlay_mode;
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[DNAFieldAttribute(4, "char", "_pad3[1]", "System.Char[]", 1, false)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(5, "float", "blend_factor", "float", 4, false)]
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public float blend_factor;
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public MaskSpaceInfo() {
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this.ptr_mask = default;
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this.draw_flag = default;
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this.draw_type = default;
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this.overlay_mode = default;
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this._pad3 = default;
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this.blend_factor = default;
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}
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public MaskSpaceInfo(Mask ptr_mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) {
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this.ptr_mask = ptr_mask;
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this.draw_flag = draw_flag;
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this.draw_type = draw_type;
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this.overlay_mode = overlay_mode;
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this._pad3 = _pad3;
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this.blend_factor = blend_factor;
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}
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}
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}
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