Files
BlenderSharp/BlendFile/DNA/MaterialLineArt.cs
2025-02-19 18:48:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(415, "MaterialLineArt", 8)]
public struct MaterialLineArt {
[DNAFieldAttribute(0, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(1, "char", "transparency_mask", "char", 1, false)]
public char transparency_mask;
[DNAFieldAttribute(2, "char", "mat_occlusion", "char", 1, false)]
public char mat_occlusion;
[DNAFieldAttribute(3, "char", "intersection_priority", "char", 1, false)]
public char intersection_priority;
[DNAFieldAttribute(4, "char", "_pad", "char", 1, false)]
public char _pad;
public MaterialLineArt() {
this.flags = default;
this.transparency_mask = default;
this.mat_occlusion = default;
this.intersection_priority = default;
this._pad = default;
}
public MaterialLineArt(int flags, char transparency_mask, char mat_occlusion, char intersection_priority, char _pad) {
this.flags = flags;
this.transparency_mask = transparency_mask;
this.mat_occlusion = mat_occlusion;
this.intersection_priority = intersection_priority;
this._pad = _pad;
}
}
}