72 lines
3.2 KiB
C#
72 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(628, "NodeColorBalance", 96)]
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public struct NodeColorBalance {
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[DNAFieldAttribute(0, "float", "slope[3]", "System.Single[]", 12, false)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(1, "float", "offset[3]", "System.Single[]", 12, false)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(2, "float", "power[3]", "System.Single[]", 12, false)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(3, "float", "offset_basis", "float", 4, false)]
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public float offset_basis;
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(5, "float", "lift[3]", "System.Single[]", 12, false)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(6, "float", "gamma[3]", "System.Single[]", 12, false)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(7, "float", "gain[3]", "System.Single[]", 12, false)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(8, "float", "input_temperature", "float", 4, false)]
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public float input_temperature;
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[DNAFieldAttribute(9, "float", "input_tint", "float", 4, false)]
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public float input_tint;
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[DNAFieldAttribute(10, "float", "output_temperature", "float", 4, false)]
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public float output_temperature;
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[DNAFieldAttribute(11, "float", "output_tint", "float", 4, false)]
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public float output_tint;
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public NodeColorBalance() {
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this.slope = default;
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this.offset = default;
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this.power = default;
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this.offset_basis = default;
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this._pad = default;
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this.lift = default;
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this.gamma = default;
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this.gain = default;
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this.input_temperature = default;
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this.input_tint = default;
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this.output_temperature = default;
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this.output_tint = default;
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}
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public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
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this.slope = slope;
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this.offset = offset;
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this.power = power;
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this.offset_basis = offset_basis;
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this._pad = _pad;
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this.lift = lift;
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this.gamma = gamma;
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this.gain = gain;
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this.input_temperature = input_temperature;
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this.input_tint = input_tint;
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this.output_temperature = output_temperature;
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this.output_tint = output_tint;
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}
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}
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}
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