Files
BlenderSharp/BlendFile/DNA/NodeShaderMix.cs
2025-02-19 18:48:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(750, "NodeShaderMix", 8)]
public struct NodeShaderMix {
[DNAFieldAttribute(0, "int8_t", "data_type", "int8_t", 1, false)]
public sbyte data_type;
[DNAFieldAttribute(1, "int8_t", "factor_mode", "int8_t", 1, false)]
public sbyte factor_mode;
[DNAFieldAttribute(2, "int8_t", "clamp_factor", "int8_t", 1, false)]
public sbyte clamp_factor;
[DNAFieldAttribute(3, "int8_t", "clamp_result", "int8_t", 1, false)]
public sbyte clamp_result;
[DNAFieldAttribute(4, "int8_t", "blend_type", "int8_t", 1, false)]
public sbyte blend_type;
[DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 3, false)]
public char[] _pad = new System.Char[3];
public NodeShaderMix() {
this.data_type = default;
this.factor_mode = default;
this.clamp_factor = default;
this.clamp_result = default;
this.blend_type = default;
this._pad = default;
}
public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
this.data_type = data_type;
this.factor_mode = factor_mode;
this.clamp_factor = clamp_factor;
this.clamp_result = clamp_result;
this.blend_type = blend_type;
this._pad = _pad;
}
}
}