Files
BlenderSharp/BlendFile/DNA/Stereo3dFormat.cs
2025-02-19 18:48:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(334, "Stereo3dFormat", 8)]
public struct Stereo3dFormat {
[DNAFieldAttribute(0, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(1, "char", "display_mode", "char", 1, false)]
public char display_mode;
[DNAFieldAttribute(2, "char", "anaglyph_type", "char", 1, false)]
public char anaglyph_type;
[DNAFieldAttribute(3, "char", "interlace_type", "char", 1, false)]
public char interlace_type;
[DNAFieldAttribute(4, "char", "_pad[3]", "System.Char[]", 3, false)]
public char[] _pad = new System.Char[3];
public Stereo3dFormat() {
this.flag = default;
this.display_mode = default;
this.anaglyph_type = default;
this.interlace_type = default;
this._pad = default;
}
public Stereo3dFormat(short flag, char display_mode, char anaglyph_type, char interlace_type, char[] _pad) {
this.flag = flag;
this.display_mode = display_mode;
this.anaglyph_type = anaglyph_type;
this.interlace_type = interlace_type;
this._pad = _pad;
}
}
}