Files
BlenderSharp/BlendFile/DNA/UvSculpt.cs
2025-02-19 18:48:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(814, "UvSculpt", 24)]
public class UvSculpt {
[DNAFieldAttribute(0, "CurveMapping", "*strength_curve", "CurveMapping", 8, true)]
public CurveMapping ptr_strength_curve;
[DNAFieldAttribute(1, "int", "size", "int", 4, false)]
public int size;
[DNAFieldAttribute(2, "float", "strength", "float", 4, false)]
public float strength;
[DNAFieldAttribute(3, "int8_t", "curve_preset", "int8_t", 1, false)]
public sbyte curve_preset;
[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false)]
public char[] _pad = new System.Char[7];
public UvSculpt() {
this.ptr_strength_curve = default;
this.size = default;
this.strength = default;
this.curve_preset = default;
this._pad = default;
}
public UvSculpt(CurveMapping ptr_strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) {
this.ptr_strength_curve = ptr_strength_curve;
this.size = size;
this.strength = strength;
this.curve_preset = curve_preset;
this._pad = _pad;
}
}
}