Files
BlenderSharp/BlendFile/DNA/View3D.cs
2025-02-19 18:48:50 +01:00

324 lines
14 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1029, "View3D", 1400)]
public class View3D {
[DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 8, true)]
public SpaceLink ptr_next;
[DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 8, true)]
public SpaceLink ptr_prev;
[DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false)]
public ListBase regionbase;
[DNAFieldAttribute(3, "char", "spacetype", "char", 1, false)]
public char spacetype;
[DNAFieldAttribute(4, "char", "link_flag", "char", 1, false)]
public char link_flag;
[DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(6, "float", "viewquat[4]", "System.Single[]", 16, false)]
public float[] viewquat = new System.Single[4];
[DNAFieldAttribute(7, "float", "dist", "float", 4, false)]
public float dist;
[DNAFieldAttribute(8, "float", "bundle_size", "float", 4, false)]
public float bundle_size;
[DNAFieldAttribute(9, "char", "bundle_drawtype", "char", 1, false)]
public char bundle_drawtype;
[DNAFieldAttribute(10, "char", "drawtype", "char", 1, false)]
public char drawtype;
[DNAFieldAttribute(11, "char", "_pad3[1]", "System.Char[]", 1, false)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(12, "char", "multiview_eye", "char", 1, false)]
public char multiview_eye;
[DNAFieldAttribute(13, "int", "object_type_exclude_viewport", "int", 4, false)]
public int object_type_exclude_viewport;
[DNAFieldAttribute(14, "int", "object_type_exclude_select", "int", 4, false)]
public int object_type_exclude_select;
[DNAFieldAttribute(15, "short", "persp", "short", 2, false)]
public short persp;
[DNAFieldAttribute(16, "short", "view", "short", 2, false)]
public short view;
[DNAFieldAttribute(17, "Object", "*camera", "Object", 8, true)]
public Object ptr_camera;
[DNAFieldAttribute(18, "Object", "*ob_centre", "Object", 8, true)]
public Object ptr_ob_centre;
[DNAFieldAttribute(19, "rctf", "render_border", "rctf", 16, false)]
public rctf render_border;
[DNAFieldAttribute(20, "View3D", "*localvd", "View3D", 8, true)]
public View3D ptr_localvd;
[DNAFieldAttribute(21, "char", "ob_centre_bone[64]", "System.Char[]", 64, false)]
public char[] ob_centre_bone = new System.Char[64];
[DNAFieldAttribute(22, "short", "local_view_uuid", "short", 2, false)]
public short local_view_uuid;
[DNAFieldAttribute(23, "char", "_pad6[2]", "System.Char[]", 2, false)]
public char[] _pad6 = new System.Char[2];
[DNAFieldAttribute(24, "int", "layact", "int", 4, false)]
public int layact;
[DNAFieldAttribute(25, "short", "local_collections_uuid", "short", 2, false)]
public short local_collections_uuid;
[DNAFieldAttribute(26, "short", "_pad7[2]", "System.Int16[]", 4, false)]
public short[] _pad7 = new System.Int16[2];
[DNAFieldAttribute(27, "short", "debug_flag", "short", 2, false)]
public short debug_flag;
[DNAFieldAttribute(28, "short", "ob_centre_cursor", "short", 2, false)]
public short ob_centre_cursor;
[DNAFieldAttribute(29, "short", "scenelock", "short", 2, false)]
public short scenelock;
[DNAFieldAttribute(30, "short", "gp_flag", "short", 2, false)]
public short gp_flag;
[DNAFieldAttribute(31, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(32, "int", "flag2", "int", 4, false)]
public int flag2;
[DNAFieldAttribute(33, "float", "lens", "float", 4, false)]
public float lens;
[DNAFieldAttribute(34, "float", "grid", "float", 4, false)]
public float grid;
[DNAFieldAttribute(35, "float", "near", "float", 4, false)]
public float near;
[DNAFieldAttribute(36, "float", "far", "float", 4, false)]
public float far;
[DNAFieldAttribute(37, "float", "ofs[3]", "System.Single[]", 12, false)]
public float[] ofs = new System.Single[3];
[DNAFieldAttribute(38, "char", "_pad[1]", "System.Char[]", 1, false)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(39, "char", "gizmo_flag", "char", 1, false)]
public char gizmo_flag;
[DNAFieldAttribute(40, "char", "gizmo_show_object", "char", 1, false)]
public char gizmo_show_object;
[DNAFieldAttribute(41, "char", "gizmo_show_armature", "char", 1, false)]
public char gizmo_show_armature;
[DNAFieldAttribute(42, "char", "gizmo_show_empty", "char", 1, false)]
public char gizmo_show_empty;
[DNAFieldAttribute(43, "char", "gizmo_show_light", "char", 1, false)]
public char gizmo_show_light;
[DNAFieldAttribute(44, "char", "gizmo_show_camera", "char", 1, false)]
public char gizmo_show_camera;
[DNAFieldAttribute(45, "char", "gridflag", "char", 1, false)]
public char gridflag;
[DNAFieldAttribute(46, "short", "gridlines", "short", 2, false)]
public short gridlines;
[DNAFieldAttribute(47, "short", "gridsubdiv", "short", 2, false)]
public short gridsubdiv;
[DNAFieldAttribute(48, "float", "vertex_opacity", "float", 4, false)]
public float vertex_opacity;
[DNAFieldAttribute(49, "bGPdata", "*gpd", "bGPdata", 8, true)]
public bGPdata ptr_gpd;
[DNAFieldAttribute(50, "short", "stereo3d_flag", "short", 2, false)]
public short stereo3d_flag;
[DNAFieldAttribute(51, "char", "stereo3d_camera", "char", 1, false)]
public char stereo3d_camera;
[DNAFieldAttribute(52, "char", "_pad4", "char", 1, false)]
public char _pad4;
[DNAFieldAttribute(53, "float", "stereo3d_convergence_factor", "float", 4, false)]
public float stereo3d_convergence_factor;
[DNAFieldAttribute(54, "float", "stereo3d_volume_alpha", "float", 4, false)]
public float stereo3d_volume_alpha;
[DNAFieldAttribute(55, "float", "stereo3d_convergence_alpha", "float", 4, false)]
public float stereo3d_convergence_alpha;
[DNAFieldAttribute(56, "View3DShading", "shading", "View3DShading", 944, false)]
public View3DShading shading;
[DNAFieldAttribute(57, "View3DOverlay", "overlay", "View3DOverlay", 128, false)]
public View3DOverlay overlay;
[DNAFieldAttribute(58, "ViewerPath", "viewer_path", "ViewerPath", 16, false)]
public ViewerPath viewer_path;
[DNAFieldAttribute(59, "View3D_Runtime", "runtime", "View3D_Runtime", 32, false)]
public View3D_Runtime runtime;
public View3D() {
this.ptr_next = default;
this.ptr_prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.viewquat = default;
this.dist = default;
this.bundle_size = default;
this.bundle_drawtype = default;
this.drawtype = default;
this._pad3 = default;
this.multiview_eye = default;
this.object_type_exclude_viewport = default;
this.object_type_exclude_select = default;
this.persp = default;
this.view = default;
this.ptr_camera = default;
this.ptr_ob_centre = default;
this.render_border = default;
this.ptr_localvd = default;
this.ob_centre_bone = default;
this.local_view_uuid = default;
this._pad6 = default;
this.layact = default;
this.local_collections_uuid = default;
this._pad7 = default;
this.debug_flag = default;
this.ob_centre_cursor = default;
this.scenelock = default;
this.gp_flag = default;
this.flag = default;
this.flag2 = default;
this.lens = default;
this.grid = default;
this.near = default;
this.far = default;
this.ofs = default;
this._pad = default;
this.gizmo_flag = default;
this.gizmo_show_object = default;
this.gizmo_show_armature = default;
this.gizmo_show_empty = default;
this.gizmo_show_light = default;
this.gizmo_show_camera = default;
this.gridflag = default;
this.gridlines = default;
this.gridsubdiv = default;
this.vertex_opacity = default;
this.ptr_gpd = default;
this.stereo3d_flag = default;
this.stereo3d_camera = default;
this._pad4 = default;
this.stereo3d_convergence_factor = default;
this.stereo3d_volume_alpha = default;
this.stereo3d_convergence_alpha = default;
this.shading = default;
this.overlay = default;
this.viewer_path = default;
this.runtime = default;
}
public View3D(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
float[] viewquat,
float dist,
float bundle_size,
char bundle_drawtype,
char drawtype,
char[] _pad3,
char multiview_eye,
int object_type_exclude_viewport,
int object_type_exclude_select,
short persp,
short view,
Object ptr_camera,
Object ptr_ob_centre,
rctf render_border,
View3D ptr_localvd,
char[] ob_centre_bone,
short local_view_uuid,
char[] _pad6,
int layact,
short local_collections_uuid,
short[] _pad7,
short debug_flag,
short ob_centre_cursor,
short scenelock,
short gp_flag,
short flag,
int flag2,
float lens,
float grid,
float near,
float far,
float[] ofs,
char[] _pad,
char gizmo_flag,
char gizmo_show_object,
char gizmo_show_armature,
char gizmo_show_empty,
char gizmo_show_light,
char gizmo_show_camera,
char gridflag,
short gridlines,
short gridsubdiv,
float vertex_opacity,
bGPdata ptr_gpd,
short stereo3d_flag,
char stereo3d_camera,
char _pad4,
float stereo3d_convergence_factor,
float stereo3d_volume_alpha,
float stereo3d_convergence_alpha,
View3DShading shading,
View3DOverlay overlay,
ViewerPath viewer_path,
View3D_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.viewquat = viewquat;
this.dist = dist;
this.bundle_size = bundle_size;
this.bundle_drawtype = bundle_drawtype;
this.drawtype = drawtype;
this._pad3 = _pad3;
this.multiview_eye = multiview_eye;
this.object_type_exclude_viewport = object_type_exclude_viewport;
this.object_type_exclude_select = object_type_exclude_select;
this.persp = persp;
this.view = view;
this.ptr_camera = ptr_camera;
this.ptr_ob_centre = ptr_ob_centre;
this.render_border = render_border;
this.ptr_localvd = ptr_localvd;
this.ob_centre_bone = ob_centre_bone;
this.local_view_uuid = local_view_uuid;
this._pad6 = _pad6;
this.layact = layact;
this.local_collections_uuid = local_collections_uuid;
this._pad7 = _pad7;
this.debug_flag = debug_flag;
this.ob_centre_cursor = ob_centre_cursor;
this.scenelock = scenelock;
this.gp_flag = gp_flag;
this.flag = flag;
this.flag2 = flag2;
this.lens = lens;
this.grid = grid;
this.near = near;
this.far = far;
this.ofs = ofs;
this._pad = _pad;
this.gizmo_flag = gizmo_flag;
this.gizmo_show_object = gizmo_show_object;
this.gizmo_show_armature = gizmo_show_armature;
this.gizmo_show_empty = gizmo_show_empty;
this.gizmo_show_light = gizmo_show_light;
this.gizmo_show_camera = gizmo_show_camera;
this.gridflag = gridflag;
this.gridlines = gridlines;
this.gridsubdiv = gridsubdiv;
this.vertex_opacity = vertex_opacity;
this.ptr_gpd = ptr_gpd;
this.stereo3d_flag = stereo3d_flag;
this.stereo3d_camera = stereo3d_camera;
this._pad4 = _pad4;
this.stereo3d_convergence_factor = stereo3d_convergence_factor;
this.stereo3d_volume_alpha = stereo3d_volume_alpha;
this.stereo3d_convergence_alpha = stereo3d_convergence_alpha;
this.shading = shading;
this.overlay = overlay;
this.viewer_path = viewer_path;
this.runtime = runtime;
}
}
}