Files
BlenderSharp/BlendFile/DNA/XrActionMapItem.cs
2025-02-19 18:48:50 +01:00

124 lines
5.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1074, "XrActionMapItem", 288)]
public class XrActionMapItem {
[DNAFieldAttribute(0, "XrActionMapItem", "*next", "XrActionMapItem", 8, true)]
public XrActionMapItem ptr_next;
[DNAFieldAttribute(1, "XrActionMapItem", "*prev", "XrActionMapItem", 8, true)]
public XrActionMapItem ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "char", "type", "char", 1, false)]
public char type;
[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(5, "ListBase", "user_paths", "ListBase", 16, false)]
public ListBase user_paths;
[DNAFieldAttribute(6, "char", "op[64]", "System.Char[]", 64, false)]
public char[] op = new System.Char[64];
[DNAFieldAttribute(7, "IDProperty", "*op_properties", "IDProperty", 8, true)]
public IDProperty ptr_op_properties;
[DNAFieldAttribute(8, "PointerRNA", "*op_properties_ptr", "PointerRNA", 8, true)]
public PointerRNA ptr_op_properties_ptr;
[DNAFieldAttribute(9, "short", "op_flag", "short", 2, false)]
public short op_flag;
[DNAFieldAttribute(10, "short", "action_flag", "short", 2, false)]
public short action_flag;
[DNAFieldAttribute(11, "short", "haptic_flag", "short", 2, false)]
public short haptic_flag;
[DNAFieldAttribute(12, "short", "pose_flag", "short", 2, false)]
public short pose_flag;
[DNAFieldAttribute(13, "char", "haptic_name[64]", "System.Char[]", 64, false)]
public char[] haptic_name = new System.Char[64];
[DNAFieldAttribute(14, "float", "haptic_duration", "float", 4, false)]
public float haptic_duration;
[DNAFieldAttribute(15, "float", "haptic_frequency", "float", 4, false)]
public float haptic_frequency;
[DNAFieldAttribute(16, "float", "haptic_amplitude", "float", 4, false)]
public float haptic_amplitude;
[DNAFieldAttribute(17, "short", "selbinding", "short", 2, false)]
public short selbinding;
[DNAFieldAttribute(18, "char", "_pad3[2]", "System.Char[]", 2, false)]
public char[] _pad3 = new System.Char[2];
[DNAFieldAttribute(19, "ListBase", "bindings", "ListBase", 16, false)]
public ListBase bindings;
public XrActionMapItem() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.type = default;
this._pad = default;
this.user_paths = default;
this.op = default;
this.ptr_op_properties = default;
this.ptr_op_properties_ptr = default;
this.op_flag = default;
this.action_flag = default;
this.haptic_flag = default;
this.pose_flag = default;
this.haptic_name = default;
this.haptic_duration = default;
this.haptic_frequency = default;
this.haptic_amplitude = default;
this.selbinding = default;
this._pad3 = default;
this.bindings = default;
}
public XrActionMapItem(
XrActionMapItem ptr_next,
XrActionMapItem ptr_prev,
char[] name,
char type,
char[] _pad,
ListBase user_paths,
char[] op,
IDProperty ptr_op_properties,
PointerRNA ptr_op_properties_ptr,
short op_flag,
short action_flag,
short haptic_flag,
short pose_flag,
char[] haptic_name,
float haptic_duration,
float haptic_frequency,
float haptic_amplitude,
short selbinding,
char[] _pad3,
ListBase bindings) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.type = type;
this._pad = _pad;
this.user_paths = user_paths;
this.op = op;
this.ptr_op_properties = ptr_op_properties;
this.ptr_op_properties_ptr = ptr_op_properties_ptr;
this.op_flag = op_flag;
this.action_flag = action_flag;
this.haptic_flag = haptic_flag;
this.pose_flag = pose_flag;
this.haptic_name = haptic_name;
this.haptic_duration = haptic_duration;
this.haptic_frequency = haptic_frequency;
this.haptic_amplitude = haptic_amplitude;
this.selbinding = selbinding;
this._pad3 = _pad3;
this.bindings = bindings;
}
}
}