Files
BlenderSharp/BlendFile/DNA/bGPDlayer.cs
2025-02-19 18:48:50 +01:00

204 lines
9.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(268, "bGPDlayer", 680)]
public class bGPDlayer {
[DNAFieldAttribute(0, "bGPDlayer", "*next", "bGPDlayer", 8, true)]
public bGPDlayer ptr_next;
[DNAFieldAttribute(1, "bGPDlayer", "*prev", "bGPDlayer", 8, true)]
public bGPDlayer ptr_prev;
[DNAFieldAttribute(2, "ListBase", "frames", "ListBase", 16, false)]
public ListBase frames;
[DNAFieldAttribute(3, "bGPDframe", "*actframe", "bGPDframe", 8, true)]
public bGPDframe ptr_actframe;
[DNAFieldAttribute(4, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(5, "short", "onion_flag", "short", 2, false)]
public short onion_flag;
[DNAFieldAttribute(6, "float", "color[4]", "System.Single[]", 16, false)]
public float[] color = new System.Single[4];
[DNAFieldAttribute(7, "float", "fill[4]", "System.Single[]", 16, false)]
public float[] fill = new System.Single[4];
[DNAFieldAttribute(8, "char", "info[128]", "System.Char[]", 128, false)]
public char[] info = new System.Char[128];
[DNAFieldAttribute(9, "short", "thickness", "short", 2, false)]
public short thickness;
[DNAFieldAttribute(10, "short", "pass_index", "short", 2, false)]
public short pass_index;
[DNAFieldAttribute(11, "Object", "*parent", "Object", 8, true)]
public Object ptr_parent;
[DNAFieldAttribute(12, "float", "inverse[4][4]", "System.Single[,]", 64, false)]
public float[,] inverse = new System.Single[4,4];
[DNAFieldAttribute(13, "char", "parsubstr[64]", "System.Char[]", 64, false)]
public char[] parsubstr = new System.Char[64];
[DNAFieldAttribute(14, "short", "partype", "short", 2, false)]
public short partype;
[DNAFieldAttribute(15, "short", "line_change", "short", 2, false)]
public short line_change;
[DNAFieldAttribute(16, "float", "tintcolor[4]", "System.Single[]", 16, false)]
public float[] tintcolor = new System.Single[4];
[DNAFieldAttribute(17, "float", "opacity", "float", 4, false)]
public float opacity;
[DNAFieldAttribute(18, "char", "viewlayername[64]", "System.Char[]", 64, false)]
public char[] viewlayername = new System.Char[64];
[DNAFieldAttribute(19, "int", "blend_mode", "int", 4, false)]
public int blend_mode;
[DNAFieldAttribute(20, "float", "vertex_paint_opacity", "float", 4, false)]
public float vertex_paint_opacity;
[DNAFieldAttribute(21, "short", "gstep", "short", 2, false)]
public short gstep;
[DNAFieldAttribute(22, "short", "gstep_next", "short", 2, false)]
public short gstep_next;
[DNAFieldAttribute(23, "float", "gcolor_prev[3]", "System.Single[]", 12, false)]
public float[] gcolor_prev = new System.Single[3];
[DNAFieldAttribute(24, "float", "gcolor_next[3]", "System.Single[]", 12, false)]
public float[] gcolor_next = new System.Single[3];
[DNAFieldAttribute(25, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(26, "ListBase", "mask_layers", "ListBase", 16, false)]
public ListBase mask_layers;
[DNAFieldAttribute(27, "int", "act_mask", "int", 4, false)]
public int act_mask;
[DNAFieldAttribute(28, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(29, "float", "location[3]", "System.Single[]", 12, false)]
public float[] location = new System.Single[3];
[DNAFieldAttribute(30, "float", "rotation[3]", "System.Single[]", 12, false)]
public float[] rotation = new System.Single[3];
[DNAFieldAttribute(31, "float", "scale[3]", "System.Single[]", 12, false)]
public float[] scale = new System.Single[3];
[DNAFieldAttribute(32, "float", "layer_mat[4][4]", "System.Single[,]", 64, false)]
public float[,] layer_mat = new System.Single[4,4];
[DNAFieldAttribute(33, "float", "layer_invmat[4][4]", "System.Single[,]", 64, false)]
public float[,] layer_invmat = new System.Single[4,4];
[DNAFieldAttribute(34, "char", "_pad3[4]", "System.Char[]", 4, false)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(35, "bGPDlayer_Runtime", "runtime", "bGPDlayer_Runtime", 16, false)]
public bGPDlayer_Runtime runtime;
public bGPDlayer() {
this.ptr_next = default;
this.ptr_prev = default;
this.frames = default;
this.ptr_actframe = default;
this.flag = default;
this.onion_flag = default;
this.color = default;
this.fill = default;
this.info = default;
this.thickness = default;
this.pass_index = default;
this.ptr_parent = default;
this.inverse = default;
this.parsubstr = default;
this.partype = default;
this.line_change = default;
this.tintcolor = default;
this.opacity = default;
this.viewlayername = default;
this.blend_mode = default;
this.vertex_paint_opacity = default;
this.gstep = default;
this.gstep_next = default;
this.gcolor_prev = default;
this.gcolor_next = default;
this._pad1 = default;
this.mask_layers = default;
this.act_mask = default;
this._pad2 = default;
this.location = default;
this.rotation = default;
this.scale = default;
this.layer_mat = default;
this.layer_invmat = default;
this._pad3 = default;
this.runtime = default;
}
public bGPDlayer(
bGPDlayer ptr_next,
bGPDlayer ptr_prev,
ListBase frames,
bGPDframe ptr_actframe,
short flag,
short onion_flag,
float[] color,
float[] fill,
char[] info,
short thickness,
short pass_index,
Object ptr_parent,
float[,] inverse,
char[] parsubstr,
short partype,
short line_change,
float[] tintcolor,
float opacity,
char[] viewlayername,
int blend_mode,
float vertex_paint_opacity,
short gstep,
short gstep_next,
float[] gcolor_prev,
float[] gcolor_next,
char[] _pad1,
ListBase mask_layers,
int act_mask,
char[] _pad2,
float[] location,
float[] rotation,
float[] scale,
float[,] layer_mat,
float[,] layer_invmat,
char[] _pad3,
bGPDlayer_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.frames = frames;
this.ptr_actframe = ptr_actframe;
this.flag = flag;
this.onion_flag = onion_flag;
this.color = color;
this.fill = fill;
this.info = info;
this.thickness = thickness;
this.pass_index = pass_index;
this.ptr_parent = ptr_parent;
this.inverse = inverse;
this.parsubstr = parsubstr;
this.partype = partype;
this.line_change = line_change;
this.tintcolor = tintcolor;
this.opacity = opacity;
this.viewlayername = viewlayername;
this.blend_mode = blend_mode;
this.vertex_paint_opacity = vertex_paint_opacity;
this.gstep = gstep;
this.gstep_next = gstep_next;
this.gcolor_prev = gcolor_prev;
this.gcolor_next = gcolor_next;
this._pad1 = _pad1;
this.mask_layers = mask_layers;
this.act_mask = act_mask;
this._pad2 = _pad2;
this.location = location;
this.rotation = rotation;
this.scale = scale;
this.layer_mat = layer_mat;
this.layer_invmat = layer_invmat;
this._pad3 = _pad3;
this.runtime = runtime;
}
}
}