Files
BlenderSharp/BlendFile/DNA/ArmatureModifierData.cs
2025-02-19 18:48:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(461, "ArmatureModifierData", 200)]
public class ArmatureModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "short", "deformflag", "short", 2, false)]
public short deformflag;
[DNAFieldAttribute(2, "short", "multi", "short", 2, false)]
public short multi;
[DNAFieldAttribute(3, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(4, "Object", "*object", "Object", 8, true)]
public Object ptr_object;
[DNAFieldAttribute(6, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
public ArmatureModifierData() {
this.modifier = default;
this.deformflag = default;
this.multi = default;
this._pad2 = default;
this.ptr_object = default;
this.defgrp_name = default;
}
public ArmatureModifierData(ModifierData modifier, short deformflag, short multi, char[] _pad2, Object ptr_object, char[] defgrp_name) {
this.modifier = modifier;
this.deformflag = deformflag;
this.multi = multi;
this._pad2 = _pad2;
this.ptr_object = ptr_object;
this.defgrp_name = defgrp_name;
}
}
}