Files
BlenderSharp/BlendFile/DNA/BoidRule.cs
2025-02-19 18:48:50 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(116, "BoidRule", 56)]
public class BoidRule {
[DNAFieldAttribute(0, "BoidRule", "*next", "BoidRule", 8, true)]
public BoidRule ptr_next;
[DNAFieldAttribute(1, "BoidRule", "*prev", "BoidRule", 8, true)]
public BoidRule ptr_prev;
[DNAFieldAttribute(2, "int", "type", "int", 4, false)]
public int type;
[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(4, "char", "name[32]", "System.Char[]", 32, false)]
public char[] name = new System.Char[32];
public BoidRule() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.name = default;
}
public BoidRule(BoidRule ptr_next, BoidRule ptr_prev, int type, int flag, char[] name) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.name = name;
}
}
}