44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(120, "BoidRuleAverageSpeed", 72)]
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public struct BoidRuleAverageSpeed {
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[DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56, false)]
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public BoidRule rule;
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[DNAFieldAttribute(1, "float", "wander", "float", 4, false)]
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public float wander;
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[DNAFieldAttribute(2, "float", "level", "float", 4, false)]
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public float level;
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[DNAFieldAttribute(3, "float", "speed", "float", 4, false)]
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public float speed;
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[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)]
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public char[] _pad0 = new System.Char[4];
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public BoidRuleAverageSpeed() {
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this.rule = default;
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this.wander = default;
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this.level = default;
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this.speed = default;
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this._pad0 = default;
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}
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public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) {
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this.rule = rule;
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this.wander = wander;
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this.level = level;
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this.speed = speed;
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this._pad0 = _pad0;
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}
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}
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}
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