Files
BlenderSharp/BlendFile/DNA/CollectionChild.cs
2025-02-19 18:48:50 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(160, "CollectionChild", 32)]
public class CollectionChild {
[DNAFieldAttribute(0, "CollectionChild", "*next", "CollectionChild", 8, true)]
public CollectionChild ptr_next;
[DNAFieldAttribute(1, "CollectionChild", "*prev", "CollectionChild", 8, true)]
public CollectionChild ptr_prev;
[DNAFieldAttribute(2, "Collection", "*collection", "Collection", 8, true)]
public Collection ptr_collection;
[DNAFieldAttribute(3, "CollectionLightLinking", "light_linking", "CollectionLightLinking", 4, false)]
public CollectionLightLinking light_linking;
[DNAFieldAttribute(4, "int", "_pad", "int", 4, false)]
public int _pad;
public CollectionChild() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_collection = default;
this.light_linking = default;
this._pad = default;
}
public CollectionChild(CollectionChild ptr_next, CollectionChild ptr_prev, Collection ptr_collection, CollectionLightLinking light_linking, int _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_collection = ptr_collection;
this.light_linking = light_linking;
this._pad = _pad;
}
}
}