60 lines
2.6 KiB
C#
60 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(525, "GreasePencilModifierInfluenceData", 168)]
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public class GreasePencilModifierInfluenceData {
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[DNAFieldAttribute(0, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(1, "char", "_pad1[4]", "System.Char[]", 4, false)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(2, "char", "layer_name[64]", "System.Char[]", 64, false)]
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public char[] layer_name = new System.Char[64];
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[DNAFieldAttribute(3, "Material", "*material", "Material", 8, true)]
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public Material ptr_material;
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[DNAFieldAttribute(4, "int", "layer_pass", "int", 4, false)]
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public int layer_pass;
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[DNAFieldAttribute(5, "int", "material_pass", "int", 4, false)]
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public int material_pass;
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[DNAFieldAttribute(6, "char", "vertex_group_name[64]", "System.Char[]", 64, false)]
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public char[] vertex_group_name = new System.Char[64];
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[DNAFieldAttribute(7, "CurveMapping", "*custom_curve", "CurveMapping", 8, true)]
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public CurveMapping ptr_custom_curve;
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[DNAFieldAttribute(8, "void", "*_pad2", "void", 8, true)]
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public object ptr__pad2;
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public GreasePencilModifierInfluenceData() {
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this.flag = default;
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this._pad1 = default;
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this.layer_name = default;
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this.ptr_material = default;
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this.layer_pass = default;
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this.material_pass = default;
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this.vertex_group_name = default;
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this.ptr_custom_curve = default;
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this.ptr__pad2 = default;
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}
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public GreasePencilModifierInfluenceData(int flag, char[] _pad1, char[] layer_name, Material ptr_material, int layer_pass, int material_pass, char[] vertex_group_name, CurveMapping ptr_custom_curve, object ptr__pad2) {
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this.flag = flag;
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this._pad1 = _pad1;
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this.layer_name = layer_name;
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this.ptr_material = ptr_material;
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this.layer_pass = layer_pass;
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this.material_pass = material_pass;
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this.vertex_group_name = vertex_group_name;
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this.ptr_custom_curve = ptr_custom_curve;
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this.ptr__pad2 = ptr__pad2;
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}
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}
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}
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