84 lines
3.9 KiB
C#
84 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(354, "LightGridCache", 160)]
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public struct LightGridCache {
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[DNAFieldAttribute(0, "float", "mat[4][4]", "System.Single[,]", 64, false)]
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public float[,] mat = new System.Single[4,4];
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[DNAFieldAttribute(1, "int", "resolution[3]", "System.Int32[]", 12, false)]
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public int[] resolution = new System.Int32[3];
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[DNAFieldAttribute(2, "int", "offset", "int", 4, false)]
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public int offset;
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[DNAFieldAttribute(3, "float", "corner[3]", "System.Single[]", 12, false)]
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public float[] corner = new System.Single[3];
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[DNAFieldAttribute(4, "float", "attenuation_scale", "float", 4, false)]
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public float attenuation_scale;
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[DNAFieldAttribute(5, "float", "increment_x[3]", "System.Single[]", 12, false)]
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public float[] increment_x = new System.Single[3];
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[DNAFieldAttribute(6, "float", "attenuation_bias", "float", 4, false)]
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public float attenuation_bias;
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[DNAFieldAttribute(7, "float", "increment_y[3]", "System.Single[]", 12, false)]
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public float[] increment_y = new System.Single[3];
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[DNAFieldAttribute(8, "float", "level_bias", "float", 4, false)]
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public float level_bias;
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[DNAFieldAttribute(9, "float", "increment_z[3]", "System.Single[]", 12, false)]
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public float[] increment_z = new System.Single[3];
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[DNAFieldAttribute(10, "float", "_pad4", "float", 4, false)]
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public float _pad4;
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[DNAFieldAttribute(11, "float", "visibility_bias", "float", 4, false)]
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public float visibility_bias;
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[DNAFieldAttribute(12, "float", "visibility_bleed", "float", 4, false)]
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public float visibility_bleed;
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[DNAFieldAttribute(13, "float", "visibility_range", "float", 4, false)]
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public float visibility_range;
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[DNAFieldAttribute(14, "float", "_pad5", "float", 4, false)]
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public float _pad5;
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public LightGridCache() {
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this.mat = default;
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this.resolution = default;
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this.offset = default;
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this.corner = default;
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this.attenuation_scale = default;
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this.increment_x = default;
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this.attenuation_bias = default;
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this.increment_y = default;
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this.level_bias = default;
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this.increment_z = default;
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this._pad4 = default;
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this.visibility_bias = default;
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this.visibility_bleed = default;
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this.visibility_range = default;
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this._pad5 = default;
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}
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public LightGridCache(float[,] mat, int[] resolution, int offset, float[] corner, float attenuation_scale, float[] increment_x, float attenuation_bias, float[] increment_y, float level_bias, float[] increment_z, float _pad4, float visibility_bias, float visibility_bleed, float visibility_range, float _pad5) {
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this.mat = mat;
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this.resolution = resolution;
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this.offset = offset;
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this.corner = corner;
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this.attenuation_scale = attenuation_scale;
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this.increment_x = increment_x;
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this.attenuation_bias = attenuation_bias;
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this.increment_y = increment_y;
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this.level_bias = level_bias;
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this.increment_z = increment_z;
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this._pad4 = _pad4;
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this.visibility_bias = visibility_bias;
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this.visibility_bleed = visibility_bleed;
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this.visibility_range = visibility_range;
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this._pad5 = _pad5;
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}
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}
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}
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