Files
BlenderSharp/BlendFile/DNA/NodeShaderTexIES.cs
2025-02-19 18:48:50 +01:00

32 lines
1012 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(666, "NodeShaderTexIES", 1028)]
public struct NodeShaderTexIES {
[DNAFieldAttribute(0, "int", "mode", "int", 4, false)]
public int mode;
[DNAFieldAttribute(1, "char", "filepath[1024]", "System.Char[]", 1024, false)]
public char[] filepath = new System.Char[1024];
public NodeShaderTexIES() {
this.mode = default;
this.filepath = default;
}
public NodeShaderTexIES(int mode, char[] filepath) {
this.mode = mode;
this.filepath = filepath;
}
}
}