Files
BlenderSharp/BlendFile/DNA/ObHook.cs
2025-02-19 18:48:50 +01:00

80 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(773, "ObHook", 256)]
public class ObHook {
[DNAFieldAttribute(0, "ObHook", "*next", "ObHook", 8, true)]
public ObHook ptr_next;
[DNAFieldAttribute(1, "ObHook", "*prev", "ObHook", 8, true)]
public ObHook ptr_prev;
[DNAFieldAttribute(2, "Object", "*parent", "Object", 8, true)]
public Object ptr_parent;
[DNAFieldAttribute(3, "float", "parentinv[4][4]", "System.Single[,]", 64, false)]
public float[,] parentinv = new System.Single[4,4];
[DNAFieldAttribute(4, "float", "mat[4][4]", "System.Single[,]", 64, false)]
public float[,] mat = new System.Single[4,4];
[DNAFieldAttribute(5, "float", "cent[3]", "System.Single[]", 12, false)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(6, "float", "falloff", "float", 4, false)]
public float falloff;
[DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "int", "*indexar", "int", 8, true)]
public int ptr_indexar;
[DNAFieldAttribute(9, "int", "totindex", "int", 4, false)]
public int totindex;
[DNAFieldAttribute(10, "int", "curindex", "int", 4, false)]
public int curindex;
[DNAFieldAttribute(11, "short", "type", "short", 2, false)]
public short type;
[DNAFieldAttribute(12, "short", "active", "short", 2, false)]
public short active;
[DNAFieldAttribute(13, "float", "force", "float", 4, false)]
public float force;
public ObHook() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_parent = default;
this.parentinv = default;
this.mat = default;
this.cent = default;
this.falloff = default;
this.name = default;
this.ptr_indexar = default;
this.totindex = default;
this.curindex = default;
this.type = default;
this.active = default;
this.force = default;
}
public ObHook(ObHook ptr_next, ObHook ptr_prev, Object ptr_parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int ptr_indexar, int totindex, int curindex, short type, short active, float force) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_parent = ptr_parent;
this.parentinv = parentinv;
this.mat = mat;
this.cent = cent;
this.falloff = falloff;
this.name = name;
this.ptr_indexar = ptr_indexar;
this.totindex = totindex;
this.curindex = curindex;
this.type = type;
this.active = active;
this.force = force;
}
}
}