119 lines
4.5 KiB
C#
119 lines
4.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(783, "ParticleData", 200)]
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public class ParticleData {
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[DNAFieldAttribute(0, "ParticleKey", "state", "ParticleKey", 56, false)]
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public ParticleKey state;
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[DNAFieldAttribute(1, "ParticleKey", "prev_state", "ParticleKey", 56, false)]
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public ParticleKey prev_state;
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[DNAFieldAttribute(2, "HairKey", "*hair", "HairKey", 8, true)]
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public HairKey ptr_hair;
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[DNAFieldAttribute(3, "ParticleKey", "*keys", "ParticleKey", 8, true)]
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public ParticleKey ptr_keys;
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[DNAFieldAttribute(4, "BoidParticle", "*boid", "BoidParticle", 8, true)]
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public BoidParticle ptr_boid;
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[DNAFieldAttribute(5, "int", "totkey", "int", 4, false)]
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public int totkey;
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[DNAFieldAttribute(6, "float", "time", "float", 4, false)]
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public float time;
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[DNAFieldAttribute(7, "float", "lifetime", "float", 4, false)]
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public float lifetime;
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[DNAFieldAttribute(8, "float", "dietime", "float", 4, false)]
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public float dietime;
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[DNAFieldAttribute(9, "int", "num", "int", 4, false)]
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public int num;
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[DNAFieldAttribute(10, "int", "num_dmcache", "int", 4, false)]
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public int num_dmcache;
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[DNAFieldAttribute(11, "float", "fuv[4]", "System.Single[]", 16, false)]
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public float[] fuv = new System.Single[4];
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[DNAFieldAttribute(12, "float", "foffset", "float", 4, false)]
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public float foffset;
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[DNAFieldAttribute(13, "float", "size", "float", 4, false)]
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public float size;
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[DNAFieldAttribute(14, "float", "sphdensity", "float", 4, false)]
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public float sphdensity;
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[DNAFieldAttribute(15, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "int", "hair_index", "int", 4, false)]
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public int hair_index;
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[DNAFieldAttribute(17, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(18, "short", "alive", "short", 2, false)]
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public short alive;
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public ParticleData() {
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this.state = default;
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this.prev_state = default;
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this.ptr_hair = default;
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this.ptr_keys = default;
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this.ptr_boid = default;
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this.totkey = default;
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this.time = default;
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this.lifetime = default;
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this.dietime = default;
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this.num = default;
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this.num_dmcache = default;
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this.fuv = default;
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this.foffset = default;
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this.size = default;
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this.sphdensity = default;
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this._pad = default;
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this.hair_index = default;
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this.flag = default;
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this.alive = default;
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}
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public ParticleData(
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ParticleKey state,
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ParticleKey prev_state,
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HairKey ptr_hair,
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ParticleKey ptr_keys,
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BoidParticle ptr_boid,
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int totkey,
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float time,
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float lifetime,
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float dietime,
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int num,
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int num_dmcache,
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float[] fuv,
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float foffset,
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float size,
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float sphdensity,
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char[] _pad,
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int hair_index,
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short flag,
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short alive) {
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this.state = state;
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this.prev_state = prev_state;
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this.ptr_hair = ptr_hair;
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this.ptr_keys = ptr_keys;
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this.ptr_boid = ptr_boid;
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this.totkey = totkey;
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this.time = time;
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this.lifetime = lifetime;
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this.dietime = dietime;
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this.num = num;
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this.num_dmcache = num_dmcache;
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this.fuv = fuv;
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this.foffset = foffset;
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this.size = size;
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this.sphdensity = sphdensity;
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this._pad = _pad;
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this.hair_index = hair_index;
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this.flag = flag;
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this.alive = alive;
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}
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}
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}
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