Files
BlenderSharp/BlendFile/DNA/Sculpt.cs
2025-02-19 18:48:50 +01:00

124 lines
6.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(812, "Sculpt", 216)]
public class Sculpt {
[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)]
public Paint paint;
[DNAFieldAttribute(1, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(2, "int", "transform_mode", "int", 4, false)]
public int transform_mode;
[DNAFieldAttribute(3, "int", "automasking_flags", "int", 4, false)]
public int automasking_flags;
[DNAFieldAttribute(4, "int", "radial_symm[3]", "System.Int32[]", 12, false)]
public int[] radial_symm = new System.Int32[3];
[DNAFieldAttribute(5, "float", "detail_size", "float", 4, false)]
public float detail_size;
[DNAFieldAttribute(6, "int", "symmetrize_direction", "int", 4, false)]
public int symmetrize_direction;
[DNAFieldAttribute(7, "float", "gravity_factor", "float", 4, false)]
public float gravity_factor;
[DNAFieldAttribute(8, "float", "constant_detail", "float", 4, false)]
public float constant_detail;
[DNAFieldAttribute(9, "float", "detail_percent", "float", 4, false)]
public float detail_percent;
[DNAFieldAttribute(10, "int", "automasking_boundary_edges_propagation_steps", "int", 4, false)]
public int automasking_boundary_edges_propagation_steps;
[DNAFieldAttribute(11, "int", "automasking_cavity_blur_steps", "int", 4, false)]
public int automasking_cavity_blur_steps;
[DNAFieldAttribute(12, "float", "automasking_cavity_factor", "float", 4, false)]
public float automasking_cavity_factor;
[DNAFieldAttribute(13, "float", "automasking_start_normal_limit", "float", 4, false)]
public float automasking_start_normal_limit;
[DNAFieldAttribute(14, "float", "automasking_start_normal_falloff", "float", 4, false)]
public float automasking_start_normal_falloff;
[DNAFieldAttribute(15, "float", "automasking_view_normal_limit", "float", 4, false)]
public float automasking_view_normal_limit;
[DNAFieldAttribute(16, "float", "automasking_view_normal_falloff", "float", 4, false)]
public float automasking_view_normal_falloff;
[DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 8, true)]
public CurveMapping ptr_automasking_cavity_curve;
[DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", "CurveMapping", 8, true)]
public CurveMapping ptr_automasking_cavity_curve_op;
[DNAFieldAttribute(19, "Object", "*gravity_object", "Object", 8, true)]
public Object ptr_gravity_object;
public Sculpt() {
this.paint = default;
this.flags = default;
this.transform_mode = default;
this.automasking_flags = default;
this.radial_symm = default;
this.detail_size = default;
this.symmetrize_direction = default;
this.gravity_factor = default;
this.constant_detail = default;
this.detail_percent = default;
this.automasking_boundary_edges_propagation_steps = default;
this.automasking_cavity_blur_steps = default;
this.automasking_cavity_factor = default;
this.automasking_start_normal_limit = default;
this.automasking_start_normal_falloff = default;
this.automasking_view_normal_limit = default;
this.automasking_view_normal_falloff = default;
this.ptr_automasking_cavity_curve = default;
this.ptr_automasking_cavity_curve_op = default;
this.ptr_gravity_object = default;
}
public Sculpt(
Paint paint,
int flags,
int transform_mode,
int automasking_flags,
int[] radial_symm,
float detail_size,
int symmetrize_direction,
float gravity_factor,
float constant_detail,
float detail_percent,
int automasking_boundary_edges_propagation_steps,
int automasking_cavity_blur_steps,
float automasking_cavity_factor,
float automasking_start_normal_limit,
float automasking_start_normal_falloff,
float automasking_view_normal_limit,
float automasking_view_normal_falloff,
CurveMapping ptr_automasking_cavity_curve,
CurveMapping ptr_automasking_cavity_curve_op,
Object ptr_gravity_object) {
this.paint = paint;
this.flags = flags;
this.transform_mode = transform_mode;
this.automasking_flags = automasking_flags;
this.radial_symm = radial_symm;
this.detail_size = detail_size;
this.symmetrize_direction = symmetrize_direction;
this.gravity_factor = gravity_factor;
this.constant_detail = constant_detail;
this.detail_percent = detail_percent;
this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps;
this.automasking_cavity_blur_steps = automasking_cavity_blur_steps;
this.automasking_cavity_factor = automasking_cavity_factor;
this.automasking_start_normal_limit = automasking_start_normal_limit;
this.automasking_start_normal_falloff = automasking_start_normal_falloff;
this.automasking_view_normal_limit = automasking_view_normal_limit;
this.automasking_view_normal_falloff = automasking_view_normal_falloff;
this.ptr_automasking_cavity_curve = ptr_automasking_cavity_curve;
this.ptr_automasking_cavity_curve_op = ptr_automasking_cavity_curve_op;
this.ptr_gravity_object = ptr_gravity_object;
}
}
}