44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(915, "ShaderFxData_Runtime", 40)]
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public class ShaderFxData_Runtime {
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[DNAFieldAttribute(0, "float", "loc[3]", "System.Single[]", 12, false)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", "DRWShadingGroup", 8, true)]
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public DRWShadingGroup ptr_fx_sh;
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[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", "DRWShadingGroup", 8, true)]
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public DRWShadingGroup ptr_fx_sh_b;
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[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", "DRWShadingGroup", 8, true)]
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public DRWShadingGroup ptr_fx_sh_c;
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public ShaderFxData_Runtime() {
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this.loc = default;
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this._pad = default;
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this.ptr_fx_sh = default;
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this.ptr_fx_sh_b = default;
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this.ptr_fx_sh_c = default;
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}
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public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) {
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this.loc = loc;
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this._pad = _pad;
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this.ptr_fx_sh = ptr_fx_sh;
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this.ptr_fx_sh_b = ptr_fx_sh_b;
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this.ptr_fx_sh_c = ptr_fx_sh_c;
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}
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}
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}
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