64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(485, "SimpleDeformModifierData", 216)]
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public class SimpleDeformModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*origin", "Object", 8, true)]
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public Object ptr_origin;
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[DNAFieldAttribute(2, "char", "vgroup_name[64]", "System.Char[]", 64, false)]
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public char[] vgroup_name = new System.Char[64];
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[DNAFieldAttribute(3, "float", "factor", "float", 4, false)]
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public float factor;
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[DNAFieldAttribute(4, "float", "limit[2]", "System.Single[]", 8, false)]
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public float[] limit = new System.Single[2];
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[DNAFieldAttribute(5, "char", "mode", "char", 1, false)]
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public char mode;
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[DNAFieldAttribute(6, "char", "axis", "char", 1, false)]
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public char axis;
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[DNAFieldAttribute(7, "char", "deform_axis", "char", 1, false)]
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public char deform_axis;
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[DNAFieldAttribute(8, "char", "flag", "char", 1, false)]
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public char flag;
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[DNAFieldAttribute(9, "void", "*_pad1", "void", 8, true)]
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public object ptr__pad1;
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public SimpleDeformModifierData() {
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this.modifier = default;
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this.ptr_origin = default;
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this.vgroup_name = default;
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this.factor = default;
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this.limit = default;
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this.mode = default;
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this.axis = default;
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this.deform_axis = default;
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this.flag = default;
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this.ptr__pad1 = default;
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}
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public SimpleDeformModifierData(ModifierData modifier, Object ptr_origin, char[] vgroup_name, float factor, float[] limit, char mode, char axis, char deform_axis, char flag, object ptr__pad1) {
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this.modifier = modifier;
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this.ptr_origin = ptr_origin;
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this.vgroup_name = vgroup_name;
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this.factor = factor;
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this.limit = limit;
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this.mode = mode;
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this.axis = axis;
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this.deform_axis = deform_axis;
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this.flag = flag;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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