Files
BlenderSharp/BlendFile/DNA/SwirlShaderFxData.cs
2025-02-19 18:48:50 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
public class SwirlShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(3, "int", "radius", "int", 4, false)]
public int radius;
[DNAFieldAttribute(4, "float", "angle", "float", 4, false)]
public float angle;
[DNAFieldAttribute(5, "int", "transparent", "int", 4, false)]
public int transparent;
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
public ShaderFxData_Runtime runtime;
public SwirlShaderFxData() {
this.shaderfx = default;
this.ptr_object = default;
this.flag = default;
this.radius = default;
this.angle = default;
this.transparent = default;
this.runtime = default;
}
public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.ptr_object = ptr_object;
this.flag = flag;
this.radius = radius;
this.angle = angle;
this.transparent = transparent;
this.runtime = runtime;
}
}
}