Files
BlenderSharp/BlendFile/DNA/TransformOrientation.cs
2025-02-19 18:48:50 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(858, "TransformOrientation", 120)]
public class TransformOrientation {
[DNAFieldAttribute(0, "TransformOrientation", "*next", "TransformOrientation", 8, true)]
public TransformOrientation ptr_next;
[DNAFieldAttribute(1, "TransformOrientation", "*prev", "TransformOrientation", 8, true)]
public TransformOrientation ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "float", "mat[3][3]", "System.Single[,]", 36, false)]
public float[,] mat = new System.Single[3,3];
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public TransformOrientation() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.mat = default;
this._pad = default;
}
public TransformOrientation(TransformOrientation ptr_next, TransformOrientation ptr_prev, char[] name, float[,] mat, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.mat = mat;
this._pad = _pad;
}
}
}