Files
BlenderSharp/BlendFile/DNA/GreasePencilColorModifierData.cs
2025-03-04 18:48:04 +01:00

48 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(528, "GreasePencilColorModifierData", 312)]
public class GreasePencilColorModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(1, "char", 2, "color_mode", "char", false, 288)]
public char color_mode;
[DNAFieldAttribute(3, "char", 3, "_pad1[3]", "System.Char[]", false, 289)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(12, "float", 4, "hsv[3]", "System.Single[]", false, 292)]
public float[] hsv = new System.Single[3];
[DNAFieldAttribute(8, "void", 5, "*_pad2", "void", true, 304)]
public object _pad2;
public GreasePencilColorModifierData() {
this.modifier = default;
this.influence = default;
this.color_mode = default;
this._pad1 = default;
this.hsv = default;
this._pad2 = default;
}
public GreasePencilColorModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, char color_mode, char[] _pad1, float[] hsv, object _pad2) {
this.modifier = modifier;
this.influence = influence;
this.color_mode = color_mode;
this._pad1 = _pad1;
this.hsv = hsv;
this._pad2 = _pad2;
}
}
}