48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(355, "LightCacheTexture", 32)]
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public class LightCacheTexture {
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[DNAFieldAttribute(8, "GPUTexture", 0, "*tex", "GPUTexture", true, 0)]
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public GPUTexture tex;
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[DNAFieldAttribute(8, "char", 1, "*data", "char", true, 8)]
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public char data;
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[DNAFieldAttribute(12, "int", 2, "tex_size[3]", "System.Int32[]", false, 16)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(1, "char", 3, "data_type", "char", false, 28)]
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public char data_type;
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[DNAFieldAttribute(1, "char", 4, "components", "char", false, 29)]
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public char components;
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[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 30)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture() {
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this.tex = default;
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this.data = default;
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this.tex_size = default;
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this.data_type = default;
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this.components = default;
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this._pad = default;
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}
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public LightCacheTexture(GPUTexture tex, char data, int[] tex_size, char data_type, char components, char[] _pad) {
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this.tex = tex;
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this.data = data;
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this.tex_size = tex_size;
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this.data_type = data_type;
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this.components = components;
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this._pad = _pad;
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}
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}
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}
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