Files
BlenderSharp/BlendFile/DNA/MaterialGPencilStyle.cs
2025-03-04 18:48:04 +01:00

149 lines
6.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(414, "MaterialGPencilStyle", 152)]
public class MaterialGPencilStyle {
[DNAFieldAttribute(8, "Image", 0, "*sima", "Image", true, 0)]
public Image sima;
[DNAFieldAttribute(8, "Image", 1, "*ima", "Image", true, 8)]
public Image ima;
[DNAFieldAttribute(16, "float", 2, "stroke_rgba[4]", "System.Single[]", false, 16)]
public float[] stroke_rgba = new System.Single[4];
[DNAFieldAttribute(16, "float", 3, "fill_rgba[4]", "System.Single[]", false, 32)]
public float[] fill_rgba = new System.Single[4];
[DNAFieldAttribute(16, "float", 4, "mix_rgba[4]", "System.Single[]", false, 48)]
public float[] mix_rgba = new System.Single[4];
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 64)]
public short flag;
[DNAFieldAttribute(2, "short", 6, "index", "short", false, 66)]
public short index;
[DNAFieldAttribute(2, "short", 7, "stroke_style", "short", false, 68)]
public short stroke_style;
[DNAFieldAttribute(2, "short", 8, "fill_style", "short", false, 70)]
public short fill_style;
[DNAFieldAttribute(4, "float", 9, "mix_factor", "float", false, 72)]
public float mix_factor;
[DNAFieldAttribute(4, "float", 10, "gradient_angle", "float", false, 76)]
public float gradient_angle;
[DNAFieldAttribute(4, "float", 11, "gradient_radius", "float", false, 80)]
public float gradient_radius;
[DNAFieldAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", false, 84)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "float", 13, "gradient_scale[2]", "System.Single[]", false, 88)]
public float[] gradient_scale = new System.Single[2];
[DNAFieldAttribute(8, "float", 14, "gradient_shift[2]", "System.Single[]", false, 96)]
public float[] gradient_shift = new System.Single[2];
[DNAFieldAttribute(4, "float", 15, "texture_angle", "float", false, 104)]
public float texture_angle;
[DNAFieldAttribute(8, "float", 16, "texture_scale[2]", "System.Single[]", false, 108)]
public float[] texture_scale = new System.Single[2];
[DNAFieldAttribute(8, "float", 17, "texture_offset[2]", "System.Single[]", false, 116)]
public float[] texture_offset = new System.Single[2];
[DNAFieldAttribute(4, "float", 18, "texture_opacity", "float", false, 124)]
public float texture_opacity;
[DNAFieldAttribute(4, "float", 19, "texture_pixsize", "float", false, 128)]
public float texture_pixsize;
[DNAFieldAttribute(4, "int", 20, "mode", "int", false, 132)]
public int mode;
[DNAFieldAttribute(4, "int", 21, "gradient_type", "int", false, 136)]
public int gradient_type;
[DNAFieldAttribute(4, "float", 22, "mix_stroke_factor", "float", false, 140)]
public float mix_stroke_factor;
[DNAFieldAttribute(4, "int", 23, "alignment_mode", "int", false, 144)]
public int alignment_mode;
[DNAFieldAttribute(4, "float", 24, "alignment_rotation", "float", false, 148)]
public float alignment_rotation;
public MaterialGPencilStyle() {
this.sima = default;
this.ima = default;
this.stroke_rgba = default;
this.fill_rgba = default;
this.mix_rgba = default;
this.flag = default;
this.index = default;
this.stroke_style = default;
this.fill_style = default;
this.mix_factor = default;
this.gradient_angle = default;
this.gradient_radius = default;
this._pad2 = default;
this.gradient_scale = default;
this.gradient_shift = default;
this.texture_angle = default;
this.texture_scale = default;
this.texture_offset = default;
this.texture_opacity = default;
this.texture_pixsize = default;
this.mode = default;
this.gradient_type = default;
this.mix_stroke_factor = default;
this.alignment_mode = default;
this.alignment_rotation = default;
}
public MaterialGPencilStyle(
Image sima,
Image ima,
float[] stroke_rgba,
float[] fill_rgba,
float[] mix_rgba,
short flag,
short index,
short stroke_style,
short fill_style,
float mix_factor,
float gradient_angle,
float gradient_radius,
char[] _pad2,
float[] gradient_scale,
float[] gradient_shift,
float texture_angle,
float[] texture_scale,
float[] texture_offset,
float texture_opacity,
float texture_pixsize,
int mode,
int gradient_type,
float mix_stroke_factor,
int alignment_mode,
float alignment_rotation) {
this.sima = sima;
this.ima = ima;
this.stroke_rgba = stroke_rgba;
this.fill_rgba = fill_rgba;
this.mix_rgba = mix_rgba;
this.flag = flag;
this.index = index;
this.stroke_style = stroke_style;
this.fill_style = fill_style;
this.mix_factor = mix_factor;
this.gradient_angle = gradient_angle;
this.gradient_radius = gradient_radius;
this._pad2 = _pad2;
this.gradient_scale = gradient_scale;
this.gradient_shift = gradient_shift;
this.texture_angle = texture_angle;
this.texture_scale = texture_scale;
this.texture_offset = texture_offset;
this.texture_opacity = texture_opacity;
this.texture_pixsize = texture_pixsize;
this.mode = mode;
this.gradient_type = gradient_type;
this.mix_stroke_factor = mix_stroke_factor;
this.alignment_mode = alignment_mode;
this.alignment_rotation = alignment_rotation;
}
}
}