Files
BlenderSharp/BlendFile/DNA/Scene.cs
2025-03-04 18:48:04 +01:00

314 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(241, "Scene", 6744)]
public class Scene {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
public DrawDataList drawdata;
[DNAFieldAttribute(8, "Object", 3, "*camera", "Object", true, 232)]
public Object camera;
[DNAFieldAttribute(8, "World", 4, "*world", "World", true, 240)]
public World world;
[DNAFieldAttribute(8, "Scene", 5, "*set", "Scene", true, 248)]
public Scene set;
[DNAFieldAttribute(16, "ListBase", 6, "base", "ListBase", false, 256)]
public ListBase @base;
[DNAFieldAttribute(8, "Base", 7, "*basact", "Base", true, 272)]
public Base basact;
[DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 280)]
public object _pad1;
[DNAFieldAttribute(64, "View3DCursor", 9, "cursor", "View3DCursor", false, 288)]
public View3DCursor cursor;
[DNAFieldAttribute(4, "int", 10, "lay", "int", false, 352)]
public int lay;
[DNAFieldAttribute(4, "int", 11, "layact", "int", false, 356)]
public int layact;
[DNAFieldAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", false, 360)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 364)]
public short flag;
[DNAFieldAttribute(1, "char", 14, "use_nodes", "char", false, 366)]
public char use_nodes;
[DNAFieldAttribute(1, "char", 15, "_pad3[1]", "System.Char[]", false, 367)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(8, "bNodeTree", 16, "*nodetree", "bNodeTree", true, 368)]
public bNodeTree nodetree;
[DNAFieldAttribute(8, "Editing", 17, "*ed", "Editing", true, 376)]
public Editing ed;
[DNAFieldAttribute(8, "ToolSettings", 18, "*toolsettings", "ToolSettings", true, 384)]
public ToolSettings toolsettings;
[DNAFieldAttribute(8, "void", 19, "*_pad4", "void", true, 392)]
public object _pad4;
[DNAFieldAttribute(32, "DisplaySafeAreas", 20, "safe_areas", "DisplaySafeAreas", false, 400)]
public DisplaySafeAreas safe_areas;
[DNAFieldAttribute(4376, "RenderData", 21, "r", "RenderData", false, 432)]
public RenderData r;
[DNAFieldAttribute(32, "AudioData", 22, "audio", "AudioData", false, 4808)]
public AudioData audio;
[DNAFieldAttribute(16, "ListBase", 23, "markers", "ListBase", false, 4840)]
public ListBase markers;
[DNAFieldAttribute(16, "ListBase", 24, "transform_spaces", "ListBase", false, 4856)]
public ListBase transform_spaces;
[DNAFieldAttribute(64, "TransformOrientationSlot", 25, "orientation_slots[4]", "TransformOrientationSlot[]", false, 4872)]
public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
[DNAFieldAttribute(8, "void", 26, "*sound_scene", "void", true, 4936)]
public object sound_scene;
[DNAFieldAttribute(8, "void", 27, "*playback_handle", "void", true, 4944)]
public object playback_handle;
[DNAFieldAttribute(8, "void", 28, "*sound_scrub_handle", "void", true, 4952)]
public object sound_scrub_handle;
[DNAFieldAttribute(8, "void", 29, "*speaker_handles", "void", true, 4960)]
public object speaker_handles;
[DNAFieldAttribute(8, "void", 30, "*fps_info", "void", true, 4968)]
public object fps_info;
[DNAFieldAttribute(8, "GHash", 31, "*depsgraph_hash", "GHash", true, 4976)]
public GHash depsgraph_hash;
[DNAFieldAttribute(4, "char", 32, "_pad7[4]", "System.Char[]", false, 4984)]
public char[] _pad7 = new System.Char[4];
[DNAFieldAttribute(4, "int", 33, "active_keyingset", "int", false, 4988)]
public int active_keyingset;
[DNAFieldAttribute(16, "ListBase", 34, "keyingsets", "ListBase", false, 4992)]
public ListBase keyingsets;
[DNAFieldAttribute(16, "UnitSettings", 35, "unit", "UnitSettings", false, 5008)]
public UnitSettings unit;
[DNAFieldAttribute(8, "bGPdata", 36, "*gpd", "bGPdata", true, 5024)]
public bGPdata gpd;
[DNAFieldAttribute(8, "MovieClip", 37, "*clip", "MovieClip", true, 5032)]
public MovieClip clip;
[DNAFieldAttribute(24, "PhysicsSettings", 38, "physics_settings", "PhysicsSettings", false, 5040)]
public PhysicsSettings physics_settings;
[DNAFieldAttribute(8, "void", 39, "*_pad8", "void", true, 5064)]
public object _pad8;
[DNAFieldAttribute(40, "CustomData_MeshMasks", 40, "customdata_mask", "CustomData_MeshMasks", false, 5072)]
public CustomData_MeshMasks customdata_mask;
[DNAFieldAttribute(40, "CustomData_MeshMasks", 41, "customdata_mask_modal", "CustomData_MeshMasks", false, 5112)]
public CustomData_MeshMasks customdata_mask_modal;
[DNAFieldAttribute(168, "ColorManagedViewSettings", 42, "view_settings", "ColorManagedViewSettings", false, 5152)]
public ColorManagedViewSettings view_settings;
[DNAFieldAttribute(64, "ColorManagedDisplaySettings", 43, "display_settings", "ColorManagedDisplaySettings", false, 5320)]
public ColorManagedDisplaySettings display_settings;
[DNAFieldAttribute(64, "ColorManagedColorspaceSettings", 44, "sequencer_colorspace_settings", "ColorManagedColorspaceSettings", false, 5384)]
public ColorManagedColorspaceSettings sequencer_colorspace_settings;
[DNAFieldAttribute(8, "RigidBodyWorld", 45, "*rigidbody_world", "RigidBodyWorld", true, 5448)]
public RigidBodyWorld rigidbody_world;
[DNAFieldAttribute(8, "PreviewImage", 46, "*preview", "PreviewImage", true, 5456)]
public PreviewImage preview;
[DNAFieldAttribute(16, "ListBase", 47, "view_layers", "ListBase", false, 5464)]
public ListBase view_layers;
[DNAFieldAttribute(8, "Collection", 48, "*master_collection", "Collection", true, 5480)]
public Collection master_collection;
[DNAFieldAttribute(8, "IDProperty", 49, "*layer_properties", "IDProperty", true, 5488)]
public IDProperty layer_properties;
[DNAFieldAttribute(4, "int", 50, "simulation_frame_start", "int", false, 5496)]
public int simulation_frame_start;
[DNAFieldAttribute(4, "int", 51, "simulation_frame_end", "int", false, 5500)]
public int simulation_frame_end;
[DNAFieldAttribute(984, "SceneDisplay", 52, "display", "SceneDisplay", false, 5504)]
public SceneDisplay display;
[DNAFieldAttribute(224, "SceneEEVEE", 53, "eevee", "SceneEEVEE", false, 6488)]
public SceneEEVEE eevee;
[DNAFieldAttribute(8, "SceneGpencil", 54, "grease_pencil_settings", "SceneGpencil", false, 6712)]
public SceneGpencil grease_pencil_settings;
[DNAFieldAttribute(8, "SceneHydra", 55, "hydra", "SceneHydra", false, 6720)]
public SceneHydra hydra;
[DNAFieldAttribute(8, "SceneRuntimeHandle", 56, "*runtime", "SceneRuntimeHandle", true, 6728)]
public SceneRuntimeHandle runtime;
[DNAFieldAttribute(8, "void", 57, "*_pad9", "void", true, 6736)]
public object _pad9;
public Scene() {
this.id = default;
this.adt = default;
this.drawdata = default;
this.camera = default;
this.world = default;
this.set = default;
this.@base = default;
this.basact = default;
this._pad1 = default;
this.cursor = default;
this.lay = default;
this.layact = default;
this._pad2 = default;
this.flag = default;
this.use_nodes = default;
this._pad3 = default;
this.nodetree = default;
this.ed = default;
this.toolsettings = default;
this._pad4 = default;
this.safe_areas = default;
this.r = default;
this.audio = default;
this.markers = default;
this.transform_spaces = default;
this.orientation_slots = default;
this.sound_scene = default;
this.playback_handle = default;
this.sound_scrub_handle = default;
this.speaker_handles = default;
this.fps_info = default;
this.depsgraph_hash = default;
this._pad7 = default;
this.active_keyingset = default;
this.keyingsets = default;
this.unit = default;
this.gpd = default;
this.clip = default;
this.physics_settings = default;
this._pad8 = default;
this.customdata_mask = default;
this.customdata_mask_modal = default;
this.view_settings = default;
this.display_settings = default;
this.sequencer_colorspace_settings = default;
this.rigidbody_world = default;
this.preview = default;
this.view_layers = default;
this.master_collection = default;
this.layer_properties = default;
this.simulation_frame_start = default;
this.simulation_frame_end = default;
this.display = default;
this.eevee = default;
this.grease_pencil_settings = default;
this.hydra = default;
this.runtime = default;
this._pad9 = default;
}
public Scene(
ID id,
AnimData adt,
DrawDataList drawdata,
Object camera,
World world,
Scene set,
ListBase @base,
Base basact,
object _pad1,
View3DCursor cursor,
int lay,
int layact,
char[] _pad2,
short flag,
char use_nodes,
char[] _pad3,
bNodeTree nodetree,
Editing ed,
ToolSettings toolsettings,
object _pad4,
DisplaySafeAreas safe_areas,
RenderData r,
AudioData audio,
ListBase markers,
ListBase transform_spaces,
TransformOrientationSlot[] orientation_slots,
object sound_scene,
object playback_handle,
object sound_scrub_handle,
object speaker_handles,
object fps_info,
GHash depsgraph_hash,
char[] _pad7,
int active_keyingset,
ListBase keyingsets,
UnitSettings unit,
bGPdata gpd,
MovieClip clip,
PhysicsSettings physics_settings,
object _pad8,
CustomData_MeshMasks customdata_mask,
CustomData_MeshMasks customdata_mask_modal,
ColorManagedViewSettings view_settings,
ColorManagedDisplaySettings display_settings,
ColorManagedColorspaceSettings sequencer_colorspace_settings,
RigidBodyWorld rigidbody_world,
PreviewImage preview,
ListBase view_layers,
Collection master_collection,
IDProperty layer_properties,
int simulation_frame_start,
int simulation_frame_end,
SceneDisplay display,
SceneEEVEE eevee,
SceneGpencil grease_pencil_settings,
SceneHydra hydra,
SceneRuntimeHandle runtime,
object _pad9) {
this.id = id;
this.adt = adt;
this.drawdata = drawdata;
this.camera = camera;
this.world = world;
this.set = set;
this.@base = @base;
this.basact = basact;
this._pad1 = _pad1;
this.cursor = cursor;
this.lay = lay;
this.layact = layact;
this._pad2 = _pad2;
this.flag = flag;
this.use_nodes = use_nodes;
this._pad3 = _pad3;
this.nodetree = nodetree;
this.ed = ed;
this.toolsettings = toolsettings;
this._pad4 = _pad4;
this.safe_areas = safe_areas;
this.r = r;
this.audio = audio;
this.markers = markers;
this.transform_spaces = transform_spaces;
this.orientation_slots = orientation_slots;
this.sound_scene = sound_scene;
this.playback_handle = playback_handle;
this.sound_scrub_handle = sound_scrub_handle;
this.speaker_handles = speaker_handles;
this.fps_info = fps_info;
this.depsgraph_hash = depsgraph_hash;
this._pad7 = _pad7;
this.active_keyingset = active_keyingset;
this.keyingsets = keyingsets;
this.unit = unit;
this.gpd = gpd;
this.clip = clip;
this.physics_settings = physics_settings;
this._pad8 = _pad8;
this.customdata_mask = customdata_mask;
this.customdata_mask_modal = customdata_mask_modal;
this.view_settings = view_settings;
this.display_settings = display_settings;
this.sequencer_colorspace_settings = sequencer_colorspace_settings;
this.rigidbody_world = rigidbody_world;
this.preview = preview;
this.view_layers = view_layers;
this.master_collection = master_collection;
this.layer_properties = layer_properties;
this.simulation_frame_start = simulation_frame_start;
this.simulation_frame_end = simulation_frame_end;
this.display = display;
this.eevee = eevee;
this.grease_pencil_settings = grease_pencil_settings;
this.hydra = hydra;
this.runtime = runtime;
this._pad9 = _pad9;
}
}
}