Files
BlenderSharp/BlendFile/DNA/SolidifyModifierData.cs
2025-03-04 18:48:04 +01:00

124 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(487, "SolidifyModifierData", 360)]
public class SolidifyModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(64, "char", 2, "shell_defgrp_name[64]", "System.Char[]", false, 184)]
public char[] shell_defgrp_name = new System.Char[64];
[DNAFieldAttribute(64, "char", 3, "rim_defgrp_name[64]", "System.Char[]", false, 248)]
public char[] rim_defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 4, "offset", "float", false, 312)]
public float offset;
[DNAFieldAttribute(4, "float", 5, "offset_fac", "float", false, 316)]
public float offset_fac;
[DNAFieldAttribute(4, "float", 6, "offset_fac_vg", "float", false, 320)]
public float offset_fac_vg;
[DNAFieldAttribute(4, "float", 7, "offset_clamp", "float", false, 324)]
public float offset_clamp;
[DNAFieldAttribute(1, "char", 8, "mode", "char", false, 328)]
public char mode;
[DNAFieldAttribute(1, "char", 9, "nonmanifold_offset_mode", "char", false, 329)]
public char nonmanifold_offset_mode;
[DNAFieldAttribute(1, "char", 10, "nonmanifold_boundary_mode", "char", false, 330)]
public char nonmanifold_boundary_mode;
[DNAFieldAttribute(1, "char", 11, "_pad", "char", false, 331)]
public char _pad;
[DNAFieldAttribute(4, "float", 12, "crease_inner", "float", false, 332)]
public float crease_inner;
[DNAFieldAttribute(4, "float", 13, "crease_outer", "float", false, 336)]
public float crease_outer;
[DNAFieldAttribute(4, "float", 14, "crease_rim", "float", false, 340)]
public float crease_rim;
[DNAFieldAttribute(4, "int", 15, "flag", "int", false, 344)]
public int flag;
[DNAFieldAttribute(2, "short", 16, "mat_ofs", "short", false, 348)]
public short mat_ofs;
[DNAFieldAttribute(2, "short", 17, "mat_ofs_rim", "short", false, 350)]
public short mat_ofs_rim;
[DNAFieldAttribute(4, "float", 18, "merge_tolerance", "float", false, 352)]
public float merge_tolerance;
[DNAFieldAttribute(4, "float", 19, "bevel_convex", "float", false, 356)]
public float bevel_convex;
public SolidifyModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.shell_defgrp_name = default;
this.rim_defgrp_name = default;
this.offset = default;
this.offset_fac = default;
this.offset_fac_vg = default;
this.offset_clamp = default;
this.mode = default;
this.nonmanifold_offset_mode = default;
this.nonmanifold_boundary_mode = default;
this._pad = default;
this.crease_inner = default;
this.crease_outer = default;
this.crease_rim = default;
this.flag = default;
this.mat_ofs = default;
this.mat_ofs_rim = default;
this.merge_tolerance = default;
this.bevel_convex = default;
}
public SolidifyModifierData(
ModifierData modifier,
char[] defgrp_name,
char[] shell_defgrp_name,
char[] rim_defgrp_name,
float offset,
float offset_fac,
float offset_fac_vg,
float offset_clamp,
char mode,
char nonmanifold_offset_mode,
char nonmanifold_boundary_mode,
char _pad,
float crease_inner,
float crease_outer,
float crease_rim,
int flag,
short mat_ofs,
short mat_ofs_rim,
float merge_tolerance,
float bevel_convex) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.shell_defgrp_name = shell_defgrp_name;
this.rim_defgrp_name = rim_defgrp_name;
this.offset = offset;
this.offset_fac = offset_fac;
this.offset_fac_vg = offset_fac_vg;
this.offset_clamp = offset_clamp;
this.mode = mode;
this.nonmanifold_offset_mode = nonmanifold_offset_mode;
this.nonmanifold_boundary_mode = nonmanifold_boundary_mode;
this._pad = _pad;
this.crease_inner = crease_inner;
this.crease_outer = crease_outer;
this.crease_rim = crease_rim;
this.flag = flag;
this.mat_ofs = mat_ofs;
this.mat_ofs_rim = mat_ofs_rim;
this.merge_tolerance = merge_tolerance;
this.bevel_convex = bevel_convex;
}
}
}