Files
BlenderSharp/BlendFile/DNA/SpaceScript.cs
2025-03-04 18:48:04 +01:00

68 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(954, "SpaceScript", 64)]
public class SpaceScript {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(8, "Script", 6, "*script", "Script", true, 40)]
public Script script;
[DNAFieldAttribute(2, "short", 7, "flags", "short", false, 48)]
public short flags;
[DNAFieldAttribute(2, "short", 8, "menunr", "short", false, 50)]
public short menunr;
[DNAFieldAttribute(4, "char", 9, "_pad1[4]", "System.Char[]", false, 52)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "void", 10, "*but_refs", "void", true, 56)]
public object but_refs;
public SpaceScript() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.script = default;
this.flags = default;
this.menunr = default;
this._pad1 = default;
this.but_refs = default;
}
public SpaceScript(SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, Script script, short flags, short menunr, char[] _pad1, object but_refs) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.script = script;
this.flags = flags;
this.menunr = menunr;
this._pad1 = _pad1;
this.but_refs = but_refs;
}
}
}