Files
BlenderSharp/BlendFile/DNA/View3D.cs
2025-03-04 18:48:04 +01:00

324 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1029, "View3D", 1400)]
public class View3D {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(16, "float", 6, "viewquat[4]", "System.Single[]", false, 40)]
public float[] viewquat = new System.Single[4];
[DNAFieldAttribute(4, "float", 7, "dist", "float", false, 56)]
public float dist;
[DNAFieldAttribute(4, "float", 8, "bundle_size", "float", false, 60)]
public float bundle_size;
[DNAFieldAttribute(1, "char", 9, "bundle_drawtype", "char", false, 64)]
public char bundle_drawtype;
[DNAFieldAttribute(1, "char", 10, "drawtype", "char", false, 65)]
public char drawtype;
[DNAFieldAttribute(1, "char", 11, "_pad3[1]", "System.Char[]", false, 66)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(1, "char", 12, "multiview_eye", "char", false, 67)]
public char multiview_eye;
[DNAFieldAttribute(4, "int", 13, "object_type_exclude_viewport", "int", false, 68)]
public int object_type_exclude_viewport;
[DNAFieldAttribute(4, "int", 14, "object_type_exclude_select", "int", false, 72)]
public int object_type_exclude_select;
[DNAFieldAttribute(2, "short", 15, "persp", "short", false, 76)]
public short persp;
[DNAFieldAttribute(2, "short", 16, "view", "short", false, 78)]
public short view;
[DNAFieldAttribute(8, "Object", 17, "*camera", "Object", true, 80)]
public Object camera;
[DNAFieldAttribute(8, "Object", 18, "*ob_centre", "Object", true, 88)]
public Object ob_centre;
[DNAFieldAttribute(16, "rctf", 19, "render_border", "rctf", false, 96)]
public rctf render_border;
[DNAFieldAttribute(8, "View3D", 20, "*localvd", "View3D", true, 112)]
public View3D localvd;
[DNAFieldAttribute(64, "char", 21, "ob_centre_bone[64]", "System.Char[]", false, 120)]
public char[] ob_centre_bone = new System.Char[64];
[DNAFieldAttribute(2, "short", 22, "local_view_uuid", "short", false, 184)]
public short local_view_uuid;
[DNAFieldAttribute(2, "char", 23, "_pad6[2]", "System.Char[]", false, 186)]
public char[] _pad6 = new System.Char[2];
[DNAFieldAttribute(4, "int", 24, "layact", "int", false, 188)]
public int layact;
[DNAFieldAttribute(2, "short", 25, "local_collections_uuid", "short", false, 192)]
public short local_collections_uuid;
[DNAFieldAttribute(4, "short", 26, "_pad7[2]", "System.Int16[]", false, 194)]
public short[] _pad7 = new System.Int16[2];
[DNAFieldAttribute(2, "short", 27, "debug_flag", "short", false, 198)]
public short debug_flag;
[DNAFieldAttribute(2, "short", 28, "ob_centre_cursor", "short", false, 200)]
public short ob_centre_cursor;
[DNAFieldAttribute(2, "short", 29, "scenelock", "short", false, 202)]
public short scenelock;
[DNAFieldAttribute(2, "short", 30, "gp_flag", "short", false, 204)]
public short gp_flag;
[DNAFieldAttribute(2, "short", 31, "flag", "short", false, 206)]
public short flag;
[DNAFieldAttribute(4, "int", 32, "flag2", "int", false, 208)]
public int flag2;
[DNAFieldAttribute(4, "float", 33, "lens", "float", false, 212)]
public float lens;
[DNAFieldAttribute(4, "float", 34, "grid", "float", false, 216)]
public float grid;
[DNAFieldAttribute(4, "float", 35, "near", "float", false, 220)]
public float near;
[DNAFieldAttribute(4, "float", 36, "far", "float", false, 224)]
public float far;
[DNAFieldAttribute(12, "float", 37, "ofs[3]", "System.Single[]", false, 228)]
public float[] ofs = new System.Single[3];
[DNAFieldAttribute(1, "char", 38, "_pad[1]", "System.Char[]", false, 240)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(1, "char", 39, "gizmo_flag", "char", false, 241)]
public char gizmo_flag;
[DNAFieldAttribute(1, "char", 40, "gizmo_show_object", "char", false, 242)]
public char gizmo_show_object;
[DNAFieldAttribute(1, "char", 41, "gizmo_show_armature", "char", false, 243)]
public char gizmo_show_armature;
[DNAFieldAttribute(1, "char", 42, "gizmo_show_empty", "char", false, 244)]
public char gizmo_show_empty;
[DNAFieldAttribute(1, "char", 43, "gizmo_show_light", "char", false, 245)]
public char gizmo_show_light;
[DNAFieldAttribute(1, "char", 44, "gizmo_show_camera", "char", false, 246)]
public char gizmo_show_camera;
[DNAFieldAttribute(1, "char", 45, "gridflag", "char", false, 247)]
public char gridflag;
[DNAFieldAttribute(2, "short", 46, "gridlines", "short", false, 248)]
public short gridlines;
[DNAFieldAttribute(2, "short", 47, "gridsubdiv", "short", false, 250)]
public short gridsubdiv;
[DNAFieldAttribute(4, "float", 48, "vertex_opacity", "float", false, 252)]
public float vertex_opacity;
[DNAFieldAttribute(8, "bGPdata", 49, "*gpd", "bGPdata", true, 256)]
public bGPdata gpd;
[DNAFieldAttribute(2, "short", 50, "stereo3d_flag", "short", false, 264)]
public short stereo3d_flag;
[DNAFieldAttribute(1, "char", 51, "stereo3d_camera", "char", false, 266)]
public char stereo3d_camera;
[DNAFieldAttribute(1, "char", 52, "_pad4", "char", false, 267)]
public char _pad4;
[DNAFieldAttribute(4, "float", 53, "stereo3d_convergence_factor", "float", false, 268)]
public float stereo3d_convergence_factor;
[DNAFieldAttribute(4, "float", 54, "stereo3d_volume_alpha", "float", false, 272)]
public float stereo3d_volume_alpha;
[DNAFieldAttribute(4, "float", 55, "stereo3d_convergence_alpha", "float", false, 276)]
public float stereo3d_convergence_alpha;
[DNAFieldAttribute(944, "View3DShading", 56, "shading", "View3DShading", false, 280)]
public View3DShading shading;
[DNAFieldAttribute(128, "View3DOverlay", 57, "overlay", "View3DOverlay", false, 1224)]
public View3DOverlay overlay;
[DNAFieldAttribute(16, "ViewerPath", 58, "viewer_path", "ViewerPath", false, 1352)]
public ViewerPath viewer_path;
[DNAFieldAttribute(32, "View3D_Runtime", 59, "runtime", "View3D_Runtime", false, 1368)]
public View3D_Runtime runtime;
public View3D() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.viewquat = default;
this.dist = default;
this.bundle_size = default;
this.bundle_drawtype = default;
this.drawtype = default;
this._pad3 = default;
this.multiview_eye = default;
this.object_type_exclude_viewport = default;
this.object_type_exclude_select = default;
this.persp = default;
this.view = default;
this.camera = default;
this.ob_centre = default;
this.render_border = default;
this.localvd = default;
this.ob_centre_bone = default;
this.local_view_uuid = default;
this._pad6 = default;
this.layact = default;
this.local_collections_uuid = default;
this._pad7 = default;
this.debug_flag = default;
this.ob_centre_cursor = default;
this.scenelock = default;
this.gp_flag = default;
this.flag = default;
this.flag2 = default;
this.lens = default;
this.grid = default;
this.near = default;
this.far = default;
this.ofs = default;
this._pad = default;
this.gizmo_flag = default;
this.gizmo_show_object = default;
this.gizmo_show_armature = default;
this.gizmo_show_empty = default;
this.gizmo_show_light = default;
this.gizmo_show_camera = default;
this.gridflag = default;
this.gridlines = default;
this.gridsubdiv = default;
this.vertex_opacity = default;
this.gpd = default;
this.stereo3d_flag = default;
this.stereo3d_camera = default;
this._pad4 = default;
this.stereo3d_convergence_factor = default;
this.stereo3d_volume_alpha = default;
this.stereo3d_convergence_alpha = default;
this.shading = default;
this.overlay = default;
this.viewer_path = default;
this.runtime = default;
}
public View3D(
SpaceLink next,
SpaceLink prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
float[] viewquat,
float dist,
float bundle_size,
char bundle_drawtype,
char drawtype,
char[] _pad3,
char multiview_eye,
int object_type_exclude_viewport,
int object_type_exclude_select,
short persp,
short view,
Object camera,
Object ob_centre,
rctf render_border,
View3D localvd,
char[] ob_centre_bone,
short local_view_uuid,
char[] _pad6,
int layact,
short local_collections_uuid,
short[] _pad7,
short debug_flag,
short ob_centre_cursor,
short scenelock,
short gp_flag,
short flag,
int flag2,
float lens,
float grid,
float near,
float far,
float[] ofs,
char[] _pad,
char gizmo_flag,
char gizmo_show_object,
char gizmo_show_armature,
char gizmo_show_empty,
char gizmo_show_light,
char gizmo_show_camera,
char gridflag,
short gridlines,
short gridsubdiv,
float vertex_opacity,
bGPdata gpd,
short stereo3d_flag,
char stereo3d_camera,
char _pad4,
float stereo3d_convergence_factor,
float stereo3d_volume_alpha,
float stereo3d_convergence_alpha,
View3DShading shading,
View3DOverlay overlay,
ViewerPath viewer_path,
View3D_Runtime runtime) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.viewquat = viewquat;
this.dist = dist;
this.bundle_size = bundle_size;
this.bundle_drawtype = bundle_drawtype;
this.drawtype = drawtype;
this._pad3 = _pad3;
this.multiview_eye = multiview_eye;
this.object_type_exclude_viewport = object_type_exclude_viewport;
this.object_type_exclude_select = object_type_exclude_select;
this.persp = persp;
this.view = view;
this.camera = camera;
this.ob_centre = ob_centre;
this.render_border = render_border;
this.localvd = localvd;
this.ob_centre_bone = ob_centre_bone;
this.local_view_uuid = local_view_uuid;
this._pad6 = _pad6;
this.layact = layact;
this.local_collections_uuid = local_collections_uuid;
this._pad7 = _pad7;
this.debug_flag = debug_flag;
this.ob_centre_cursor = ob_centre_cursor;
this.scenelock = scenelock;
this.gp_flag = gp_flag;
this.flag = flag;
this.flag2 = flag2;
this.lens = lens;
this.grid = grid;
this.near = near;
this.far = far;
this.ofs = ofs;
this._pad = _pad;
this.gizmo_flag = gizmo_flag;
this.gizmo_show_object = gizmo_show_object;
this.gizmo_show_armature = gizmo_show_armature;
this.gizmo_show_empty = gizmo_show_empty;
this.gizmo_show_light = gizmo_show_light;
this.gizmo_show_camera = gizmo_show_camera;
this.gridflag = gridflag;
this.gridlines = gridlines;
this.gridsubdiv = gridsubdiv;
this.vertex_opacity = vertex_opacity;
this.gpd = gpd;
this.stereo3d_flag = stereo3d_flag;
this.stereo3d_camera = stereo3d_camera;
this._pad4 = _pad4;
this.stereo3d_convergence_factor = stereo3d_convergence_factor;
this.stereo3d_volume_alpha = stereo3d_volume_alpha;
this.stereo3d_convergence_alpha = stereo3d_convergence_alpha;
this.shading = shading;
this.overlay = overlay;
this.viewer_path = viewer_path;
this.runtime = runtime;
}
}
}